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Uranus Blast

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Author Comments

A Game Project For Our Flash Class At ITT Tech. Little Rock


Authors:
Project Leader/Animator: Taylor Hatch
Programmer: Jerry Hess
Designer: Brandon Thompson
Writer/Researcher: Michael Lawrence


Like It States We Did This For A Class Project, This is all we had time to do before the deadline. Also This Is our First Flash Class We Knew Absolutely Nothing Of Flash When We Started 3 Weeks Ago, and We Only Attend Class once A Week. But Thanks to Everyone for your reviews and we do plan on working on the game and releasing better versions. Definite Plans For next version: Sound, Lives, Arranged Spawning, Game Over Screen(Thanks For Suggestion). Later Ideas: Upgrades Custom Ships...We Promise This Game Will Get Better As We Do.


New Edition Released:
We have now added BG Music and firing sounds, still working on explosion sounds. We have also made it were the enemies cannot move so low u cant shoot them.

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...

I mean this in all seriousness, please, PLEASE, pick any planet other than Uranus,. I'm sorry, but your really just asking for somone to joke at you. The game itself, well, for one, I've seen this same basic concept way too many times. Try to come up with an origanal gameplay. Two, take more time on refining your graphics, with things like this, appearence matters just as much.

4CES responds:

We Came Up With The Name And Used That Planet For The Joke. As I Stated We Do Plan On Improving This Game A lot But This Is All We Have Had Time To Do By The Assignment Deadline.

Interesting

Well there isn't much to this game at all. You should have the enemies spawn off screen not just randomly in the play field. Also maybe have power ups or something interesting. Put more into this game. Or just scrap it all together and just keep experimenting on new flash ideas and games. See which one really clicks with your group.

Maybe even add side cannons or something when things are close to the ground. People like challenges but if you make your character seem invincible, make the enemies seem even more so invincible. The point is, is to make the main item you are playing as fun to play with, and know that you have some serious power, and in the right hands or with enough practice you could get really awesome with it. Or even add different ships, maybe have one that shoots at angles, but does less damage. Possibly have more ships, and have them worth different points or score.

I hope this helps you, I would like to see something wonderful from your team,

ZombifiedMind

Don't see a point

I don't really see a point to the game dog. It doesn't capture my attention or offer anything to keep me involved. No lives no upgrades and two very annoying enemies. Sorry dude no pass.

glitch

after you get to 26 points, both planes are flighing to low for you to shoot or them to shoot you

Not Bad

The controls are simple and functional and the game looks nice.
Add some sound and bg music and possibly a more in depth animation
for the explosions and you got a winner.

Looks good. I like it.

Credits & Info

Views
4,204
Votes
7
Score
2.00 / 5.00

Uploaded
Apr 14, 2010
4:36 PM EDT