Jade Wolf 2

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Frontpage! Thankyou to everyone who enjoyed my game!

Jade Wolf 2 is here!

The wolves need your help! Find the 6 magical amulets, to restore communication between the cloud palace and Earth. Jade Wolf 2 is an openworld platformer - both a tribute to the classic Sonic the Hedgehog games, and my attempt to create something new and spectacular.

With 2 characters, 6 levels (plus an open world) and 12 bonus levels, it's the most ambitious game I've attempted.

As always, I appreciate any advice/input/critiques, even critical ones. I hope you enjoy my game.


1) You need to be jumping to fly.

2) When you run past a dream-portal, a message will appear: "Press (Talk Button) to Enter Dream." In each of these dream-levels is a magical amulet for you to collect.

3) There are parts of the game that can only be accessed with the dark wolf's walljump. You need to find 9 dreamstones (in the dream levels) to be able to change character.

4) To gain extra flying time, you need to find 9 Phoenix Feathers (idea came from NG user, tehsticklord... I was going to make the Phoenix a playable character, but the game was getting too big. Next time, perhaps...).

5) If something is blocking your way, search for a switch...

6) Check your progress and playing time in the Stats screen - accessible from the Pause menu. Press P to access it.


Good level design, but stiff controls

First things first, let me just say that I enjoyed this game a great deal, and have played it through to one hundred percent completion. This is a fundamentally good game that just has a few key issues; the game's world (from the overworld to the levels themselves) is rich and rewards exploration. The author did a good job managing the difficulty of hidden secrets, and I felt like I was actually exploring and making discoveries. Kudos to you on the world design, author, because it did its job well.

I feel that the primary weakness of this game is controls. Control of the wolf character is a little stiff - particularly in midair, though the wolf seems to have some hesitation changing direction on the ground as well. Interacting with enemies was awkward, primarily because of the stiff jumping controls making it hard to land on enemies, and sometimes it feels like normal running speed (excluding exiting a slope) should be just a hair faster.

Speaking of play control, there were a few things that were not particularly intuitive, and not explicitly stated (to the extent of my memory) in the game - in particular, midair rolling, which turns out to be quite important. I discovered the ability to break cracked surfaces completely by accident about halfway through the game, and it took me forever to figure out how the black wolf's wall-jumping works - I didn't expect to have to keep holding up while going back and forth. Speaking of which, I only discovered the black wolf training area long after I had earned the black wolf. If a similar area exists in the next game, I'd recommend making it easier to find. :)

Other reviewers have mentioned the character's animations looking a bit off, and I suppose I'd agree. It's not a breaking point for me, but it is a bit obvious that the wolf's legs are tweened in the run animation. Something like this will obviously be dependent on your animation experience, so I'm not gonna be too hard there.

Honestly, I enjoyed the game quite a bit. This is a game, I feel, whose strengths aren't as apparent as its weaknesses at first glance. I'd recommend any prospective players give it a little longer than the play controls might suggest - once you've figured out how to handle jumping and rolling, the game's levels offer a pretty decent game experience.

I'm looking forward to the next Jade Wolf. Keep up the good work. :)

People find this review helpful!
SeditionGames responds:

Thanks. I'll work on the controls for the sequel

Great concept, but ...

the controls are really, really bad. I don't mean what button does what, because I know there are about 5 different settings you can choose. No, what I mean is the sensitivity. It is really lacking in sensitivity which makes some parts of the game EXTREMELY FRUSTRATING. I can't justify spending any more time playing the game because of this. Please address the lack of control sensitivity and I may be willing to give your game a 9 or 10.

Awsome fun but......

was a whole lotta pakuring wolf action untill it gliched coming off a ramp in the black wolves domain and i got stuck in a wall


this game is awesome every single detail has got its own feel. its one of the best games i have ever played. 10 outa 10


im sry man but this game is alittle not my style it would but more exciting if they could fight or bite someones head off in the process but whatever man

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Credits & Info

3.78 / 5.00

Apr 12, 2010
1:32 AM EDT
Action - Platformer - Hop and Bop