Be a Supporter!

Class 3 Outbreak

rated 4.08 / 5 stars
Share Links:
Strategy - Real-time (RTS)

Click on an icon to vote on this!

Credits & Info

Apr 11, 2010 | 9:22 AM EDT

If you liked this, check these out!

Author Comments

Class 3 Outbreak is an RTS zombie game running on Google Maps(R). Struggle to keep the zombie infection at bay with a hopelessly outnumbered police force, squash any outbreaks that appear and keep the zombie threat level at Class 1 for as long as possible. Protect thousands of civilians over a 1km square area in Washington DC, USA or Leicester, England. Keep an eye out for infected civilians, and make sure none find their way outside of your police unit's reach.

Screen Movement: WASD or Click/Drag.
Police Movement: Single click = move and stop to attack zombies. Double click = run and don't stop for zombies no matter what.
Attacking: Move within range of zombies or click on them.



Rated 1.5 / 5 stars

I'm sorry, it was an insta fail

I believe some testing is needed,

Single click or double click after selecting the police did not move them at all...

Obviously this made the entire game unplayable, though the music and atmosphere was definitely smack on.

Develop this some more and do some prudent testing then re-release it and I'm sure you'll be a front page winner ^_^

BinarySpace responds:


The issue with the police not moving is caused by a bug in an old version of Flash. The fix was released approx a year ago - please download a new version of Flash from We have uploaded a new version of the game which checks the current Flash version.

Thanks for your help in finding this issue (and also to gwokymarla and boonjagga).



Rated 5 / 5 stars

A few improvements can be made

I'm sure this is a WIP, so I'll still give you a ten, but here a few things for the next version.

More levels, as everyone said, though I'm sure you're already working on those
More units, to go with those new levels
Pressing number keys to zoom to squads
Squads being selected when zoomed to
Extend the class three timer to five minutes, three is just way too short

People find this review helpful!


Rated 0.5 / 5 stars

there was no tutorial

i dont thin the game even works i cant get the police men to move


Rated 4 / 5 stars

Nice game but...

i have a few pointers:

1. people wouldnt randomly be out on the streets.
2. wouldn't the army come and help?
3. civilians are smart enough to bunker up and hold out


Rated 4.5 / 5 stars

Congrats on a great game.

Amazing. I can see this really going places.

I remember seeing a game like this a couple of months ago. In fact, I think it was the same maps, but there wasn't really any game play. It was just a simulator. You'd input how many police/civilians/zombies there were, and the map would play out and you'd see which side win.

I hope you were involved in that project, because otherwise this is partially stolen. I'm going to give you the benefit of the doubt though, because I assume you were involved, and if you were not, then you still deserve some credit for the extra effort you put forth to make this one a lot more interesting.

Now, in terms of the game. There are a couple of simple improvements that I would suggest.

1) Controls. Like a lot of people already said, make it easier to select your units. A drag selection tool, with the ability to select multiple groups at once, would help out a lot.

2) More maps. Obviously would help extend the life of the game.

3) Most importantly, add more dynamic elements to the events that are happening.

Add a couple of more things that you need to do before you get to the chopper. Retrieve parts for the chopper, find vital notes from scientist, rescue additional trapped cops to bolster your ranks.

Or, we could be given the ability to find other weapons or vehicles (although this would require lots of additional programming, that might be difficult). I'm thinking a jeep to drive you around to all of these extra objectives would be fun. :)

If you add extra elements, you could also randomize which scenarios play out, and where they are on the map. This will keep people playing your game for a long time to come.

Additionally, make us have to fight through more zombies to get to certain objectives. Both maps, I mostly just ran and easily escaped almost all confrontation. That might have been what you're going for, but what people liked most about this game are those small moments where you were becoming surrounded, and you didn't know if you could make it. However, once you get a feel for the game, almost every situation is easily out maneuvered.

Again, great game, and I hope to see another one from you in the future.

People find this review helpful!
BinarySpace responds:

Thanks UGo, I appreciate your ideas and feedback. The Zombie Outbreak Simulator was ours, yes :)