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rated 4.17 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Mar 19, 2010 | 7:00 PM EDT

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Author Comments

Some of you have requested more than 15 modes, so I would be happy to make another 15 for a sequel. Please PM me ideas (I will check the comments too, but there is a chance I may miss them). I also am aware of the black screen bug, I uploaded a fix but it has to be approved by NG first.


Play through 15 modes of insanity of the same game.


Arrow Keys or WASD to move
Mouse to Aim and Shoot
P to pause
M to Mute

This game is open for distribution, feel free to add it to your site.

Created By: Christopher Gregorio (Xdragonx10)
Art By: Aaron Perez
Sponsored By:

A fix for the black screen has been uploaded, I'm still waiting on the folks at NG to approve of the fix.



Rated 4.5 / 5 stars

Cool Game

I like the idea of diff game modes! The only issue is the black screen glitch and the lives. You lose the same number of lives if you get hit by an enemy bullet as if you run into a boss and kill one


Rated 5 / 5 stars


Don't let Moschinius get to you he's just a washed up douche bag. This is an awesome game just wish the black screen was fixed.


Rated 4.5 / 5 stars


The different modes could have been more interesting, and the black screen was annoying, but other than that it was great. It was simple, yet addicting. Kevin Bacon am so awesome. For the sequel, it would be awesome if you could work a medal system in.


Rated 4 / 5 stars


It went a little fast, and a lot of it was really easy. The ending was a let down, and the graphics were sorta dull, but there was nothing wrong with it, it was quite solid.


Rated 1.5 / 5 stars

Hardly impressive

This just felt like a waste of time.
The graphics are ok, the standard geometry-look that has become near-standard for this kind of game. Neon and all looks really nice, as it should.
However the gameplay isn't very much fun at all. First of all I didn't even notice that you could move until the Capture stage - which is near the end of the game, and not having to move until such a late part of the game surely says something about the game being a bit too easy. Also that enemies take two shots to kill isn't very good - it just makes the game feels sluggish and you have to fire extreme amounts of bullets to hit anything, twice the extreme amount since you have to hit them twice. Enemies not exploding the very moment you hit them makes it feel a lot slower than other similar games so for a sequel I really hope you make all non-boss enemies die instantly when hit.
Also this game didn't feel like it had different "modes". Since it just had one level per mode it just felt like different levels with really minor changes. I was expecting something like suddenly commanding two towers, gravity making your bullets orbit around something, the whole game suddenly turning into a sidescroller and stuff like that - "homing" enemies which really is absolutely standard in this genre simply didn't feel impressive at all.
As I mentioned the game isn't very hard either, didn't have to move for the most of the game, and doesn't feature any "insanity" as you describe it. It's not fast, it's not spectacular, it doesn't have many enemies onscreen at once and the playfield is pretty small. One important tip if you decide to increase playfield size however: make all entities move slowly, or else something that is moving relatively slow compared to the whole playfield may flash into the player's field of view and bring swift, unjust death.
The game is also very, very short. I don't think you should go for purely more levels though, I think you should work on making them more interesting. There are a whole lot of different new concepts out there and I suggest that you should spend a day or two googling for interesting ideas. For example in Tetris-clones there has been games where the bricks close in on the player from all sides instead of dropping from the top of the screen as usual, in platforming games there has been lots of games playing with gravity and changing worlds, invisible players, invisible obstacles and such. If you want to make a really interesting game you have got to discover something unique.
Finally of course there's the bug at the end of the game. I don't know what's causing it, but it's really unacceptable though I hear you are fixing it right now which is good to hear.

So right now it's really short and doesn't offer much variation, but now that you know how to perhaps you can make a better sequel to get a higher rating so good luck with that.