I'm torn between a low rate for the unbeatable difficulty and 5 stars for the concept+graphics+awesome soundtrack. What can you say when the author himself says he can't finish his own game... I agree with some previous reviews, at some point controls are too slow so you have no choice but to fail even if you're damaging your keyboard. And what's the point of the armor if it doesn't actually give you a second chance when you get hit?
Still one of my favorite game : please make a second chapter but with some different level of difficulty, an armor that is actually one, and an ending we can see....
Amazing Game, its really hard but its great! :D And she is hot :P
Just another great work from Evil-Dog,damn I love your game man!
ARRG, FUCK THIS GAME!
Sorry about that. You deserve better than no stars, but I don't even care right now, the frustration I've built up needs to be vented.
A hard game demands the player to cope with a lot of gameplay elements in a short amount of time, but when that rider that chases you gets thrown and you've got to use your boost, it becomes damn near impossible.
I played the level where you get chased by a horsemen for FIVE HOURS straight and could not get through it. The best I did was throw off two riders, but that only happened three times out of the hundreds of times I tried that level. Most of the time I wouldn't even throw the first rider off before dying.
Hard is good, but UNFAIR is rage inducing. It's a rare occasion when you get into the zone and you're playing near perfectly, but then suddenly, the game's random obstacle generator throws a volley of arrows at you, which you block, only to run face first into a tree branch while in the middle of your shield lowering animation, even though you're mashing the duck button. That's just absolute bullshit. It's a scenario where your failure is guaranteed through no fault of your own. The parameters need to be tweaked so that that scenario doesn't happen.
That or the recovery animations need to be interruptible or shortened, because at that high of a speed, the controls feel much too unresponsive and slow.
When you're not in the zone, the issue of time becomes the game's biggest weakness. At the high speeds of the boost, the camera should zoom out to let you see further ahead. Or the window width needs to be increased to give you more time to react. Or the obstacles need to stand out much more from the background, since their colors and art style makes them blend right in, introducing hesitation in the player's decision making, since he needs to spend time decoding what the heck it is he's looking at, especially with the tree branches and rocks and the other obstacles with no audio cues.
Which brings me to the audio cues: they're terrible. The game is practically impossible without them, but they're needlessly overcomplicated. All the enemies sound identical, especially the horseman that charges at you and the farmer, those two sound pretty much the same, which is quite unfortunate since you can't respond to them in the same way. Either give each unit a distinctive voice that the player can immediately make out, or give each unit one line that they say, so that the player can distinguish them that way. You might complain that the game will be too repetitive, but trust me, by the 300th playthrough, the 2 extra lines you coded for each enemy don't make a bit of difference.
Zero? ZERO?!! right...you don't deserve that I read your opinion.
A really great game! Some fantastic animation and great quality sound effects, such as voices and 'clangs'. I did feel some of the accents sounded a little exaggerated, but nothing major.
I appreciated the strong image of the female warrior you created. It's hard to imagine a naked girl being taken seriously, but somehow, in combination with the tribal paint and the spear she brandishes, it works. And she looks badass. Nice 'physics', by the way.
A few minor issues I feel could be corrected; The Hitbox on your character could be slightly tweaked... I found myself hitting objects before the character had gotten near them. Another thing is that sometimes you come across something that's literally too quick for the character to react, e.g. throwing a spear immediately after jumping. The character sometimes does not react quick enough and I've died countless times because of this. Also hearing the same voices sometimes again and again can get annoying, but it's not that bad. If you guys made a sequel, I would DEFINITELY be playing it... so long as it was an improvement! Unlockables could be more of an incentive, and I like the idea of different modes, e.g. On Horseback, on foot, puzzle sequences (mazes, or a difficult to navigate path?) and even a stealth mode. That would be amazing, and I would certainly play it.
I might be speaking prematurely though; I haven't finished the final chapter yet!
It's a fantastic game either way. I took off half a star because of all the little minor annoyances mentioned above, but the other 4 were well deserved!