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Robo Run

rated 3.88 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Mar 5, 2010 | 7:31 PM EST

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  • flixel
    flixel A collection of games made with the flixel framework!

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Robo Bummer 50 Points Die 30 times.
Robo Switcher 50 Points Switch gravity 50 times.
Extreme Robo Runner 100 Points Finish the game without dying.
Robo Collector 100 Points Collect all gems.
Robo Runner 100 Points Finish the game
Robo Speedrunner 100 Points Finish the game below 400 secs.

Author Comments

A puzzle platform game with a twist.
Master the force of gravity to pass each of the 20 mind-bending levels.

Thanks to Adam_Atomic, Eiswuxe, Kevin Hansen, Ari Feldman, OrionPax and Kevin MacLeod.

Edit - 2010-03-09:
Added the Newgrounds API and medals to the game. Biggest thanks to TomFulp and Newgrounds for greatly supporting me.

Edit - 2010-03-11:
Added a "back to menu" option to the game. Also added a site-lock. In case you wanna host this game please use this version: /robo-run/



Rated 4.5 / 5 stars


not bad, it's fun to play

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Rated 2 / 5 stars

Not good

While the original idea is pretty good, the actual game is not good at all.
The hit detection is horrible, the the whole game has this "unpolished" feeling all over the place...the levels are really badly designed, and the medals are just excruciatingly hard..the only good thing about this game are the cute sprites and the sound, although it was kinda loopy..


Rated 3.5 / 5 stars


good for grafpic but good FUN game


Rated 2.5 / 5 stars

Broken and glitchy.

Game isn't even really playable, Level 3 seems to randomly glitch on people or we are just really that dumb, doesn't seem to be anyway to jump on anything so you're just stuck there.

Also saw other comments about other levels doing this, kind of ruins the fun.


Rated 3.5 / 5 stars


I did enjoy this game, but there was one thing that really nagged at me the whole time.

Its the way the players character interacts with the spikes. It was ok to run up against some vertical spikes, if you were walking along the ground/ceiling and just bump into the sides, thats ok and makes sense. But it seemed that if you were up against the sides of some upwards pointing spikes, and you jumped, up and over the spikes, you would die if on the way up.

I feel that if its ok to go up to the sides, then you should be able to treat the whole side of the spike as a wall, not a spike, it seems like you had the upper part of the side of the spike as a kill zone.

Great game though, well done.

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