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Theia

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Bubba Slap 10 Points

Feel the Bubba-Wrath!

Piggy PWN 10 Points

Get totally pwnd by the Piggy

Gotcha 25 Points

Be an easy target!

Lame Score 25 Points

Come on, you can do better than this!

Spider Food 25 Points

Feed your enemy a healthy snack!

Great Score 50 Points

You've done well my child

Scare the Boss 50 Points

Even tough guys can run away

Beat the Game 100 Points

Save Theia!

God Score 100 Points

The Heavens must have gifted you way too much

Piggy Wiggy 100 Points

Meet the final boss

Author Comments

Thanks to chris-marks for a complete and awesome walkthrough, go check it out if you have problems with any level:
http://chris-marks.newgro unds.com/news/post/444611

A horrid earthquake has occurred at a distant planetoid called Theia. The impact was so strong that it created a giant crack, running from the core of the planetoid until its surface. Your race finds out that this catastrophe was caused by a monster who is eating Theia's Core! If he continues, the planet will explode, destroying all of your race. Nonetheless, Voly dares to take the risk of stopping the monster and his evil minions by the cost of his own life.

Your goal is to guide Voly towards the center of Theia. But beware, Voly is way too weak to attack the huge enemies; therefore you should avoid confronting them.

Reviews


Needs to be a little faster but...

This game is excellent and challenging... it needs to be a little faster, but I think its kind of edgy and spooky in its own way... the Halloweenesque music is awesome... I think this might be a very underrated game due to the speed, but I think its a winner. 4/8



Too Challenging

The game was too challenging as much as I love the story I hated trying to beat it which I didn't I gave up on the tenth level, The walkthrough just said move the rock in front of the orange monster, I tried and I couldn't get it to fit through, It would've needed a lot of precision to work I though then :(



Good game, solid concept, however,

... the difficulty level of this game was absurd, I don't mean to sound like a whiny little girl, but after the first boss the difficulty level of the game increased exponetially, and it got to the point where the game ceased to be fun for me.The last boss was rediculously difficult to beat, as the amount of time available for the quicktime events wasn't enough to react to what appeared on the screen and became a game of memorization where you got just a little bit farther each time you died, but god help you if you forgot one of the directions.

While I can see clear effort and hard work went into this game, the fact that it's difficulty caused it to lose its entertainment value for me meant that I got tired of it really quick.

Other than those few issues, I feel like some of the levels themselves were insanely difficult for where they were located, for instance Level 22 I felt should have come much later given the difficulty of it when compared to some of the later levels.

Breakdown:
Graphics: 10/10 They were consistent in quality, and it didn't slow down at any time
Story: 10/10 Original and interesting concept for a story
Playability: 5/10 The difficulty of some of the levels is what killed this category
Sound/Music: 8/10 While I appreciated the original soundtrack, the music got repetitive and annoying quite fast, furthermore the music for the first few levels was really depressing

Overall: 8/10



Headline

Thank you for the game :)

To improve I suggest:
- Faster animations and character speed.
- I prefer games like these to be grid based. Insted of being able to move in 1024x600 positions, rather a 20x14 grid.
- More precise graphics as to what they are and how they work.
- It should in general take more time figuring out the puzzle than actually doing the action.

Just a few opinions from me :) Peace out



Headline

Thank you for the game :)

To improve I suggest:
- Faster animations and character speed.
- I prefer games like these to be grid based. Insted of being able to move in 1024x600 positions, rather a 20x14 grid.
- More precise graphics as to what they are and how they work.
- It should in general take more time figuring out the puzzle than actually doing the action.

Just a few opinions from me :) Peace out


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