There is a lot people are missing here
I really like this game. I don't understand what people mean by unresponsive controls. I experience no lag. Yes, there is a large difference between how fast monsters move on the ground as compared to how fast they move while jumping, etc. A turtle moves slowly. A jumping monster can't walk, he can only hop. A hovering UFO can't stop on a dime.
Also, there are differences to every level beyond the music and the background. There are "special buildings." Upon demolition of these buildings, there are changes that can make the game harder or easier. This made the game very fun for me and added great replay value.
All-in-all a great game, especially for a programmer's SECOND game. Keep going, your next game will be even better!
there is never anything to build on. no new weapons or new characters. there is nothing to work for is basically what im trying to say. if you get right down to it, its just some changing backgrounds and the same thing over and over again.
I don't know why Muncho was "medium."
I thought he was a lot harder to control than the turtle one; I ended up destroying the first screen with Muncho, but the turtle? I beat the game with him. Easy. Maybe it's because he could take out more than one thing in the air, as opposed to Muncho's 1?
Anyway, enough about that. Pretty solid game, good music, and fun characters. If you do another, you could include, say, a mutant with a tank, throw in some arc shooting?
There's really nothing new about the gameplay featured in this. It looks nice and smooth, good job on that. But, not so creative on gameplay.
Fun but not so challenging
The first monster was quite boring, the second introduced a little tactics and the third lifted the whole game. It would have beed fun to see some kind of combo counter for the third monster for when you succeded in bouncing on alot of meteors without touching the ground.