not professional enough
It's similar to what we've seen in the game called Shift, and the idea is okay, however, it really feels like a demo of the idea rather than a finished game. The movement is a bit choppy, it doesn't feel polished, and the level design is always very similar. The buttons and all are good, but that's it, there's no more to it. How about adding enemies and traps and stuff like that maybe...
Also, I feel the need to press shift all the time otherwise I have no idea where I am. I think it would be much better if the game didn't scroll at all, but rather you would be able to see the entire map at all times, with the player being tiny. It would make it much more logical.
Is it suppose to go like this? I do nothing and I finish the game, it skips levels
Wow, I feel sick....
Like it, found a bug on the 4th level which teleports you outside, it might work on other levels also imma try. It teleported me outside when i spammed W and jump
I really liked this game, it was interesting and certainly tested your physical and mental skills...and sense of direction! Although I think for me what lacked in this game was a story-line...because after a while the spinning around did get boring...otherwise it was a lot of fun!