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100_kills 5 Points

Reach 100 kills.

20_coins 5 Points

Collect 20 coins.

25_diamonds 10 Points

Collect 25 diamonds.

25_greens 10 Points

Collect 25 greens.

500_coins 10 Points

Collect 500 coins.

500_diamonds 10 Points

Collect 500 diamonds.

50_blues 10 Points

Collect 50 blues.

multiplier_x50 10 Points

Get a x50 multiplier.

1000_kills 25 Points

Achieve 1000 kills.

2500_kills 25 Points

Achieve 2500 kills.

250_blues 25 Points

Collect 250 blues.

multiplier_x100 25 Points

Get a x100 multiplier.

1000_diamonds 50 Points

Collect 1000 diamonds.

2500_coins 50 Points

Collect 2500 coins.

multiplier_x150 50 Points

Get an x150 multiplier.

game_completed 100 Points

Complete the game!

Author Comments

Those evil aliens are at it again, invading our little corner of the galaxy once more, trying to conquer the Earth, enslave all mankind and in a word, whatnot.
Will they never learn that here on Earth we have an endless supply of fighter jocks with the right stuff to trash their entire armada from a single man spacecraft?
Oh well, I suppose you'd better get out there and show them who's the boss...

Move with the mouse or WASD or arrow keys.
Your guns fire automatically.
Activate your shockwave using the mouse button or M or Z keys.
Pause with the SPACE bar.

Obliterate enemy alien spaceships as they attack in ever greater numbers.
Use your shockwave to disintegrate enemy photon bullets, block their laser beams and inflict more damage on their spaceships.
You can't reuse your shockwave until the blue power bar in the bottom right corner replenishes.

Collect bonuses ejected from dying ships:
coins - $10 + 5 poins
diamonds - $100 + 25 points
blue - 100 points
green - 500 points
orange - increment score multiplier

Your score multiplier applies to all points awarded for destroying enemies and collecing bonuses up until the end of the level.
Spend accumulated money buying upgrades between levels.


It was a decent game in all but it was incredibly easy and did not have the same bullet hell feeling like the rest do.
The base of the ship that you have to dodge with was way too big compared to the size of the screen. Later on at some point dodging isn't even an option,it just becomes "How many bullets can I take" and " How fast can I kill these enemies/bosses". For the upgrades you should have implented some sort of limit because once you get everything,which you will, it becomes near impossible to lose even just by standing in 1 spot.
The game might not be like other bullet hells but it just became way too easy in the end and became sort of a mess,I am sure you worked hard on this game but in my opinion it could have been much better than it is now.

Vibe13 responds:

yeah that's valid criticism: when I wrote this game I'd only just discovered bullet-hell games and I didn't really understand how they work. Even now a couple of years later I'm only just starting to catch on about things like the need for a tiny hit-box (yeah I can be _really_ slow at times)....I'll have another go at it soon and see if I can get the balance better.

Too easy and unoriginal...

Only giving this a 4, given that the game was far too easy, and that you blatantly ripped off artwork and design from Tyrian - this includes some of the enemies and most notably one of the bosses is the first level boss from Tyrian.

Not to mention the warpout animation was also ripped from Tyrian.

Plagiarism is not good mate, so perhaps a little bit of originality would be an idea.


I was playing the first level and just after my ship got out of the top of the game i got the following error on a white background.

Error: Error #2130
CATCHER: App.enterFrame

People find this review helpful!

good but...

its basically a slower, less awesome version of frantic, its just too close to a rip off for me to enjoy :P


i know its probably a good game, but i lost on the second level lol

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Credits & Info

4.42 / 5.00

Feb 19, 2010
12:41 AM EST
Action - Shooter - Vertical Flight
  • Frontpaged February 23, 2010
  • Daily Feature February 20, 2010
  • Weekly 4th Place February 24, 2010