was ok but the sound kinda sounds familiar....
ya know, im willing to waste some time on a game... however if you have to walk 2mins only to fight 1 monster you are doing something wrong.
Stuff i'd love to see implemented:
-waaaay higher mob spanwrate...
-hotkeys for spells
-hotkeys for interaction, and pls something like "press x to exit to menu" would be AWESOME no matter what menu you are inside currently.
-message like "congrats, you can now burn trees..." etc. would be nice
-changing da music button might rock
Bugs i found:
1. after you left the first "dreamworld-dungeon" the first room is closed again
2. if you gemmed something already you cant gem the new item...
3. please explain what tthe f is dream energy...
k thx bye
It's a decent Flash RPG, but the interface was not executed well at all. If you have to walk up to something to interact with it, you shouldn't have to click on it as well. You should be able to just press a key, and there should be an indicator that you're within range. Also there need to be hotkeys to make battles go more quickly.
the concept was a little too much like pokemon... also there are a lot of bugs. i was in my dream state when i died in the endless battle area and got stuck in some trees; then i battled a mini-mushy on siltar east road and got points? after that battle i ended up in my own house??? needs improvement