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** EDIT **-----------------------

ANOTHER POSSIBLE FIX: In internet explorer go to Tools>Internet Options>Security tab>Click Trusted Sites>Click the "sites" button and add Newgrounds.com to the list. Make sure require server verification in unchecked and make sure the enable protected mode button is uncheck as well in the trusted sites section. I have no way to verify this but it seems viable. Let me know if it works.

If that doesn't work try playing the game in Popup mode.

FIRST: THANKS to Tom Fulp for setting up the Power of Three event last summer.
SECOND: If you get stuck watch the video walkthroughs accessable through the in game menu.
THIRD: In the boss fight, watch for the blue target... and prehaps use your blue ability where it is pointing...
FOURTH:If the game runs slow for you right click and lower the quality settings until the game runs at normal speed.

Primary has been a long project for FrozenFire and me, we started this back in July... TONS of work have gone into this game and we hope you like it as much as we do.

Primary is about Roy, a super soldier in the land of the HUEman (get it? Ya we are lame.), who must climb to the top of Prizim tower to try to find a way to close the portal that is allowing horrible black goopy creatures into his world.

NOTE: You can play with an x-box controller with an emulator like Xpadder, I am told this also fixes the "Sticky Keys" bug. The elevator menu is able to be controlled with the keyboard as soon as the game has saved so you don't have to use the mouse if you don't want to.

If you are interested in learning more about the process of making Primary you can read my post mortum of sorts here:
http://jacksmack.newgroun ds .com/news/post/440216

///// BUG FIXES:
Walking Tall medal fix.


Overall good, but one major issue

I'm sure by now you're tired of hearing this, unfortunately though, this is an issue that needs to be addressed.
Overall the game was very good, well put together, with effective graphics and gameplay...
The wall jumping was, and many before have pointed this out already, unreliable at best. I enjoyed the game and the challenge of both the puzzle aspect and manipulation of the character immensely up to level 16, where wall-jumping became crucial. At this point it seemed like it didn't matter if I held down UP while alternating LEFT and RIGHT, or if I tried to time it, the character would always miss by just a little bit, and end up sliding back down. Half the time I can't even make it up the first corridor.
This single level became singularly aggravating, frustrating me to the point where I had to take several cool-down periods before I could resort to breaking stuff to vent my frustration.
If you're stuck on a level for half an hour, it's a tough level.
If you're stuck on a level for 2 hours, it's probably user incompetence.
If you're stuck on a level for a day...Well, there's probably something inherently wrong with the level.
I know people have beat the game with no problem, but I also know I've read more than a few comments bringing up the wall-jumping difficulty, and so far this issue hasn't been addressed.

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Not only is the soundtrack good, and the gameplay original, but the game has a very nice artistic style. The puzzles are hard, the boss battles are fun. It's a great game and I can not wait for the sequel. With Secondary colors perhaps?

Okay, but....

This idea seemed interesting, but the game itself just didnt seem fun to me.

Primary colors are wrong...

Just some advice, the primary colors are Red, Green, Blue. It's known as that universally on computers and even in the rainbow spectrum (Roy G Biv, notice how the first letters of each correspond to one of the primaries). Most people say "well, you can make green with blue and yellow". While this may be true, you can also make yellow with green and red (or green and blue, I forgot which it is). But anyways, any amount of any color can make every color, but RGB are the universal primary colors. Anyways, great game.

JackSmack responds:

RoY g Biv... And mine doesn't have two of the colors right next to each other... Roy G. Biv isn't a standard of color spectrum. It is just an easy way to remember the colors in the spectrum. It's something you teach children so they know which color comes next when drawing a rainbow... not really much more than that.

Primary colors are actually arbitrary, the accepted artistic standard for Primary colors are Red Yellow and Blue. If you go into any art store and ask for colors in the Primary colors they will give you those. If you ask a printer what are the primary colors they will say CMYK. You ask a lighting technician they could say cyan magenta and green... you will get different answers based on the medium in question. However the accepted artistic standard of what primary colors are is indeed Red Yellow and Blue.

RGB comes from the cones in your eyes and what colors your eyes perceive and again they are just aribitrary choices made by developers of computers because no one set of 'PRIMARY' colors are truly the end all set.

Kinda Sketchy

Movement system needs improvement, along the lines of jumping/wall-jumping. Concept is great though. I'm glad you used stick-like characters.. if it were to be sprites or any other form of a person ( ex. Alien, Human, etc.) then it would look terrible.

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Credits & Info

4.43 / 5.00

Feb 17, 2010
3:09 PM EST
Action - Platformer - Hop and Bop