Epic game, but...
Horrible control scheme, would've rather used Q and E for the next and previous color seeing I can check that. I misplaced my portals a lot of times, who uses R as use key?
Also it's spelled "dying", not "dieing"
The game is great, it's fun to play, the controls are confortable and one gets used to them fast. The only problem I had was that even when I killed the last boss without dieing, I didn't get the "jacksmaked" medal, I tried it many times without dieing but no luck.
Great game, story, music, everything. Sequel plz
Honestly I don't know what people are complaining about, this game is truly amazing.
Yes, I did experience some trouble with color switching, but if you're smart, you realize that it only happens in specific situations, in which you just left click on the game and change color that way. This was no reason for me to take a point of.
About the controls - I liked them very much. I'm not perfect at them, but when I played this game for the second time, I was switching colors and using abilities without conciously thinking about it. I play FPS games and infact, usually I'm frustrated when it comes to using arrow keys.
Lag was an issue for me, but I easily fixed it by setting IE's priority rating to high - try it, it works.
The music was another factor that kept me playing, outstanding choice.
The gameplay needs one improvement (imo), which could be used in the sequel, more enemies and different bosses. Other than that this game is great. Sliding down walls, climbing up walls by bouncing in between them, solving puzzles, shooting fire balls, setting portals, going invincible, setting ice blocks, power jumping. And not getting all the abilities at once, although I think we should earn new abilites by finishing a challenging level, that tests all previous abilities, but this was nice too.
I would really like to know what games people would recommend if they didn't give this game a 10, then again it might just not be for everyone. There's always some criticism that can be made, but I must say I was disappointed when I finished the game - really hoping for the sequel.
Much probs to the developers, this game deserved more than just Daily Feature.
Outstanding art, but the gameplay...
When I saw the intro screens, I was immediately drawn in; the voice acting was superb, music pleasing, visuals enticing, and I was chuckling like an idiot when I heard the pun "The Hueman Race". And that was true throughout the entire game: The gameplay music was still fun to listen to after 30 levels, the boss's animation was fluid and impressive, and the tutorial guide's voice was strangely soothing...
All this, however, in stark contrast of the actual gameplay.
At times it was challenging in a good way, but when the wall-jumping fails or the colour-switching lags, that's when it crossed over to being frustrating. I was also a little miffed at the fact you had to continually move towards the wall to stay on it, and you couldn't jump on the same wall twice. That would have saved Roy's life a few times, as would non-laggy colour-switching.
And then there were the counterintuitive controls. Why not allow arrow keys for movement? Shift, being near the WASD keys, made it slightly awkward to move during a FireBoost. The JKL controls confused me initially as Blue, Red, and Yellow is a different order from the loading screen's. ( I eventually got used to the controls, but really, Arrow Keys + ASD + Space + Shift would be a much more intuitive layout. )
The levels, to me, were kept more or less fresh by the new abilities. The boss levels, however, were disappointing. While I enjoyed the easy puzzle of the first boss battle, I was saddened to see the 2nd and 3rd boss battles were essentially the same.
After all these troubles, I was worried that the ending was going to be disappointing. Thankfully, it wasn't. Again I saw the amazing graphics and voicing which had first drawn me into the game. The ending, for me anyway, was what made the game worth it.
It also hints at a sequel, and if that does go through, I'm sure you'll take these criticisms into consideration. All the best!
Overall good, but one major issue
I'm sure by now you're tired of hearing this, unfortunately though, this is an issue that needs to be addressed.
Overall the game was very good, well put together, with effective graphics and gameplay...
The wall jumping was, and many before have pointed this out already, unreliable at best. I enjoyed the game and the challenge of both the puzzle aspect and manipulation of the character immensely up to level 16, where wall-jumping became crucial. At this point it seemed like it didn't matter if I held down UP while alternating LEFT and RIGHT, or if I tried to time it, the character would always miss by just a little bit, and end up sliding back down. Half the time I can't even make it up the first corridor.
This single level became singularly aggravating, frustrating me to the point where I had to take several cool-down periods before I could resort to breaking stuff to vent my frustration.
If you're stuck on a level for half an hour, it's a tough level.
If you're stuck on a level for 2 hours, it's probably user incompetence.
If you're stuck on a level for a day...Well, there's probably something inherently wrong with the level.
I know people have beat the game with no problem, but I also know I've read more than a few comments bringing up the wall-jumping difficulty, and so far this issue hasn't been addressed.