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Aubital

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Author Comments

Hi everyone,

Aubital is a mysterious physics-based puzzle game by State of Play. A lonely robot has been freed from slavery by a mysterious friend. Explore the dark to escape and discover what terrible deeds his captors have perpetrated

Trapped in a dark tunnel, the only source of light created by your dwindling power, you must escape 'The Warren'.

Reviews


Awesome!

This was a great game, only thing that disappointed me was the short length. The controls were a bit awkward, however I got used to them eventually. Only thing that bugged me were the ball causing the elevators to get stuck and move slowly if you're touching an edge.

I loved the atmosphere. The art was nice and the writing on the walls was a great touch. Discovering all the messages made exploring more enjoyable and they were a pretty powerful way of telling the story. The spooky audio worked well too.

I liked how we got a glimpse of the surface and then it made us drop deep into the ground. It was both cruel and brilliant. A great way to break up the pacing and add some interest to the story and visuals.

The darkness worked well. It made simple puzzles seem much harder than they were.

I think you've got a good mechanics, good pacing and a good environment/story in this, if you make it longer this is going to be awesome!



Nice Game.

While being good, interesting and fun, it has these little glitches which make it that little more harder and that little less playable.

For being original and not so boring for the first few levels, it gets the decent score of 7.

Good game, just improve the glitches with the physics and maybe make it a little bit less repetitive.

Xaq.



Jumping

Whenever your side is touching any wall, you can't jump, which is a little more than mildly annoying. Also, the platforming seemed to get easier as the game went along. As another reviewer stated, it's much easier in the elevator levels to just restart if you fall, rather than wait for it to reset.


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fucked physics

At some points, I can't move when i jump but at others I can. What's with that?



Well thought out and implemented

Thought it was fantastic. Cant wait for the next one. Well paced and thought out.
The only thing I found was that if i fell down somewhere, it was much easier just to press the 'restart level' than to wait for the lift (elevator for those Americans among you). Not really a flaw, but it lost some continuity. Also, sometimes you (the ball) could cause the lifts to stick if you rubbed up against them but no big problem. I liked the way the instructions were introduced too. simplistic.


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Credits & Info

Views
11,597
Votes
462
Score
3.68 / 5.00

Uploaded
Feb 17, 2010
6:07 AM EST
Genre
Action - Platformer - Puzzle
Tags