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ShellCore Command: Ep1

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Medals

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Newborn 5 Points

Complete the tutorial

Casual Commander 10 Points

Complete all tasks at Haven 1.

All ur base r belong 2 us 25 Points

Win a Skirmish battle on hard difficulty

MidCore Commander 25 Points

Complete all tasks at Haven 2

Phat Lewt 25 Points

Collect a part of a BattleCore

HardCore Commander 50 Points

Complete the Campaign

ShellCore Commander 100 Points

Get a total achievement score of 30.000

Author Comments

Build a massive retro battleship and command your fleet in tactical battles.

ShellCore Command combines elements of strategy, shooters, and RPGs into an unusual genre-mix with a high level of customization.

Requires Flash Player 10.
Runs best on Firefox browser.
Inspired by Herzog Zwei and Warning Forever.

Enjoy!

Reviews


Amazing concept!

A Sci-fi turret based RTS with fully customizable ships.
What's not to like?

The tractor beam alone is a brilliant idea. Positioning different turret types and using your own ship in dogfights on large scale battlefields with enemy warships provides deep and complex gameplay that is built around a simple enough concept that anyone can enjoy.

I'm expecting great things from the sequel.


People find this review helpful!

Awasome, 2Âșep fast please =]

great game!!! I just think it could have a way to use a group of items with a single button.. like 5 thrust or 3 shell recover e etc....

please do ep 2 fast =D



this is so AWESOME!!

been playing for so long, i have no room for parts xD

also, i found a way to get into the training grounds with your complete ship and not do the tutorial, and vice versa.
when you meet the super huge virus, go south of his area, and keep the map open. go out and AROUND the map twoards the ne, careful not to traverse into a deadzone. then you can kill the stuff in there with a mega-ship >:D


People find this review helpful!

Love it.

No more words.



loved this game...

can not wait till the sequel.


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Credits & Info

Views
301,310
Faves:
1,378
Votes
5,497
Score
4.38 / 5.00

Uploaded
Feb 12, 2010
5:07 PM EST
Genre
Strategy - Real-time (RTS)
Tags