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Author Comments

Colony is a Real-Time-Strategy game, where you build bases, accumulate resources, create troops, and command them on the battlefield to destroy the enemy forces. All battles are set up to be 2v2.

This was a very exciting game for me to develop because it is my first attempt at creating something multiplayer (that isn't turn based either!). Some of my major influences were Starcraft and Code Geass.

If you enjoy the music, give David Orr a shout, he developed a system where it builds the music as you go, so that it's not one long predictable loop :D You can also find an extended version of the soundtrack on his NG page: http://www.newgrounds.com /audio/listen/299268

I hope you guys have fun! :D



PS: Sorry about the 'ArmorGames" lock earlier, there was a technical problem. Nothing is supposed to be locked in this version.


Great Game

Its a very good game and I enjoy it.

The online is epic if you play with good players.
Congratulations and making such a popular game.

An incredible game

the graphics are aceptable and the motion of the game is quite fast so is not boring and have lots of feature so i like this game alot.

A really good game but...

It's a bit old.I was playing this before 2010.If you ask me only minus is bad allies

People find this review helpful!

single player is fine, multi is full of hackers

good game. not a very new concept or anything but it was okay. the biggest draw back is that YOUR GAME IS HACKED! everyone playing is cheating...23 matches and every single one people were cheating....and then they would leave and you still get a LOSE from it... where is the fun with playing with cheaters .. ? there isn't any. that is why is game gets a big FAIL from me.

oh, and it lagged terribly on the servers
you have. So, good work the campaign is fun if not incredibly short.. maybe find a way to not just detect the hackers but stop them in the first place

fun but shit balance

Level 4 jumps up the difficulty curve too much and your ally is fucking retarded.

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Credits & Info

4.38 / 5.00

Feb 10, 2010
2:03 PM EST
Strategy - Real-time (RTS)