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Colony is a Real-Time-Strategy game, where you build bases, accumulate resources, create troops, and command them on the battlefield to destroy the enemy forces. All battles are set up to be 2v2.

This was a very exciting game for me to develop because it is my first attempt at creating something multiplayer (that isn't turn based either!). Some of my major influences were Starcraft and Code Geass.

If you enjoy the music, give David Orr a shout, he developed a system where it builds the music as you go, so that it's not one long predictable loop :D You can also find an extended version of the soundtrack on his NG page: http://www.newgrounds.com /audio/listen/299268

I hope you guys have fun! :D



PS: Sorry about the 'ArmorGames" lock earlier, there was a technical problem. Nothing is supposed to be locked in this version.



this is a great game but you should take out the hacking stuff you put into this game because it is getting really annoying including the random exploding of your troops and your base being randomly destroyed without any troops attacking it.

So simple but so complex

Sweet game! Loved the campaign modes and multiplayer also. Good to see multiple types of governments and all the units are very well balanced. Even had an anti-hack system somewhat kudos man Starcraft and Code Geass would be proud!

Love, Hate, and Communists.

Yeah, bad title, but it fits. I love playing as the Communist faction, mostly because it has rectifiable downsides.

But, I also love this game. It made me feel the same way I felt the first time I played an RTS, despite being like others out there. Maybe it was the music, which was appropriately epic in nature. Or perhaps I liked how the game . . . worked/flowed/etc. Pretty much I liked this game save two things: it took me several hours to figure out Mission 4, less time for 5, and 6 I'm still working on, and I expect to be doing so for a while. Not that I don't like challenge, but it always seemed like the opponent had a one-up against the player in the one spot that the player side lacks.

That and the ally really does not plan well. It'd be nice if we could see their building queue, if only to expedite things a bit. Example: The ally begins building anti-air troops, so I quickly switch my Mech. to produce Ground troops. Next thing I know, the ally is mirroring me. I switch it up, it does the same thing. While this would be okay for "more is better" strategies, it fails utterly when you need some balance.

Despite a few problems, I would actually like to see more of this. And I agree with some other reviewers that it would be interesting to upgrade troops, and i definitely think it needs a way to upgrade the main section, or a way to repair it. Getting through the enemy's large wave and then being killed by a simple infantry becuase it happen to be following leaves a very sour taste in one's mouth.

I'm gonna be unfair but hey...

I'll still give 8 because I would think I'd like it. That said, I didn't even play the first mission because I had to "chat" I lol'ed when I saw that. I have one hand on the mouse to play, one hand on my coffee and I was like uhhh wtf? I thought I was playing an RTS not an MMO. So now that you've gotten me perturbed enough to set my coffee down so I can write this review... I will try it. Seriously though, it's "cute" that you have to type to the CPU to start the first mission, but w/e.

Good job!

Great game! Loved it!

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Credits & Info

4.38 / 5.00

Feb 10, 2010
2:03 PM EST
Strategy - Real-time (RTS)