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Colony is a Real-Time-Strategy game, where you build bases, accumulate resources, create troops, and command them on the battlefield to destroy the enemy forces. All battles are set up to be 2v2.

This was a very exciting game for me to develop because it is my first attempt at creating something multiplayer (that isn't turn based either!). Some of my major influences were Starcraft and Code Geass.

If you enjoy the music, give David Orr a shout, he developed a system where it builds the music as you go, so that it's not one long predictable loop :D You can also find an extended version of the soundtrack on his NG page: http://www.newgrounds.com /audio/listen/299268

I hope you guys have fun! :D



PS: Sorry about the 'ArmorGames" lock earlier, there was a technical problem. Nothing is supposed to be locked in this version.



It's awsome how it's like Halo,

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To the guy below me

And thats a bad thing?

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its the exact same thing as halo wars


Seems like a simple RTS, but it isn't a rush-fest at all. I love how you implented a fine amount of tactic into it. The government system and the 4 building cap really force you to work with your allies. There's a lot of builds to explore.

The multiplayer really has huge potential, I'm gonna be spending lots of time on this. Thanks for making this time.

I found the campaign story pretty interesting, but it's totally unfinished. I hope you guys plan to continue it.

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thats amazing

you guys are amazing coders because the always changing music in stead of the loops . the game play is super fun, I think you guys should add a game mood where it is 1v2 so you can control all 8 spots awesome game you should make a 2nd one

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Credits & Info

4.37 / 5.00

Feb 10, 2010
2:03 PM EST
Strategy - Real-time (RTS)