I agree describing it as irritating
not worth trying to lose time on this
It's a very nice concept and one can tell the levels were thought through, but they were way overdone at it, rendering the game extremely difficult - and not in a good way, i.e there is no real *challenge* in it. It wasn't testing any reflexes as arcaders of the sort normally do, it just ended up in remembering click successions - and these sort of games died with the old Nintendoes.
The pace was very fast resulting in zero margin for error - when the difference between clicking too early, too late or at time is a matter of a tenth of a second - it isn't really a neccessary - or welcomed - complication at all.
Also, sometimes you can't see the forthcoming platforms (when you run on a really long one with a far "jump" at the end of it), making you clicking blindly, and then you must likely fail, and then you return to the previous checkpoint, sometimes just before reaching the next one, and that becomes frustrating to say the least.
I think it would have been better if you've incorporated a difficulty-on-a-curve sort of thing, meaning when you fail a certain amount of times - the pace would gradually slow down or something. Or maybe a "lives" system, so you wouldn't have to return to the previous checkpoint every time you misplace a "jump".
Its a fun game, you dont get too bored and if u do u can always go to multiplayer and beat someones ass.
Its just a better remake of a game i make like 5 years ago lol..
you all thought i was crazy to try but your all wrong I beat the game BWAHAHAHAHHAHAHAHHAHAHHAHAHHAHAHHAHHA HH