Odd and Tough
Those levels of Fuzor and Naaij are really tough, though I do have collected all 693 coins after all.
But I think there is a little bug in Mell's third level, right at the roof top of her home.
You would be sucked into and confined in the roof if you do try to get into it.
First of all to the idiots people below me, before you start the game there is a button that says help. and don't give the game a 0 just because it talks about "dead babies" this isn't the place for that crap.
However game play is decent controls are a little bit "off"
I do like the different scenarios you can choose from so theirs a variety of "destines" you can choose from.
But in a nutshell its a decent game wasted a good 10-15 minutes.
I liked it a lot,but the story was to simple and few...need more character developing.
Also,I know my "rating" to this game should be a 9,but the controls are absurd for me,because I can't master them as with other games. Maybe it is a stupid reason for giving an 8...but I think I'm right.
But...whatever,the game is cool,and very artistic. The dudes that say "boooo...graphics are zo baaaad..." or "I haz nothing to do with da game,'cause the art is s@#t" are idiot. The main of the game isn't on the graphics,it is on the style.
Overall: - 5/5 (but 90%,4.5/5)
-8/10 (well, maybe 9)
Very odd game
Although I hate to say it, the left and right storylines are disappointing. Of course, they're emotional, and they moved me, but really they were quite tedious to play through.
The main storyline was breathtaking. After piecing together what is happening, the story spirals into sadness and despair. The creatures become desperate. Only thing I would have improved is the graphics. As another person said, the graphics aren't... otherworldly enough. Just columns and blocks. It would have been nice to have been offered a glimpse into the creature's unique architecture. I also would have liked if the houses weren't just squares. All said, the plot/story, emotion, and atmosphere are wonderful.
I would like to see some more of this kind of game, not necessarily the left (racing) or right (item collecting), but more of the middle, a blend of exploration and moving fiction.
First, I'd like to start off by saying that the concept is brilliant. It is a thought that occurs to everyone- what do babies dream? Very interesting subject material. Second, I loved the gravity issue. Yes, the controls did take a little getting used to, but it was worth it in the long run. It was DIFFERENT, for goodness sakes.... so I give pretty high kudos for that.
Now, something to work on...
Old school gaming effects were alright, but there probably could have been bit more. When you're working with such an odd subject, you already have something to grab people's attention. You want the graphics to do the same. I think you can still achieve that with this style of gameplay, but they still need to be polished.