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Omni-Battlefield Prologue

rated 3.34 / 5 stars
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Credits & Info

Feb 1, 2010 | 4:07 AM EST

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Author Comments

I made this before I made the preview of episode one which is soon to be in completion. A lot of people have mentioned that the last one had too many elements in it but that is because I had forgot to upload the prologue, but here it is! Now the series is picking back up with a team of producers behind the project so expect the finished version of these two movies within a week!



Rated 3.5 / 5 stars

It could use some polishing.

Overall this is very good work for a sprite movie. In several scenes in the beginning and toward the end as well, though, there's just way too much going on on screen to guide the viewer's eye toward where the action is supposed to be or to properly follow it. I'd strongly suggest using less colorful backgrounds to let the characters we're supposed to be seeing stand out, for a start, and adjusting the isometric angle you seem to favor to allow people to be silhouetted against a skyline would look a lot better. In a lot of these scenes you've also got a great many characters just standing around who don't appear to be contributing to the action at the moment, and it honestly left me frantically scanning to see just who I was supposed to be looking at. The scene in the end where the villain has someone up by the throat was especially problematic, just for how many characters you had standing more prominently in the foreground than him. Again, I think that may partly stem from your angle just being too high, which sort of focuses all characters equally instead of letting the eye recognize something too close like that as a foreground object. Adjusting the perspective and blurring it slightly could help with that. Your text is full of typos and goes by at an insane rate, so adjust that as well. Focus some of the more dramatic moments in close-ups to eliminate the unnecessary number of characters standing around cluttering the scene. Or, you know, just storyboard less cluttered scenes. The sharp resolution on the text box is also just slightly flow-breaking with the otherwise pixellated art. Finally, it's really apparent that you've harvested characters from games with rather different artistic styles and the SD3 sprites don't always mesh very well with the more realistically proportioned ones.


Rated 4 / 5 stars

Wow !

This actually has tremendous potential ! if you work a bit on your "directing" skills such as ascending from on scene to another more smoothly and in a more artistic way we are looking at a top series here :)


Rated 1 / 5 stars

Not really...

A sprite movie with a bunch of seemingly interesting -to the author at the least- words and a whole load of cheap effects running around a storyline so old its suffocating in cobwebs, really doesn't make for a 'watchable' movie. The persistently annoying music -or noise, rather- just adds to the disappointment. Well to sum up i think that which would best describe this movie would be: BORING and DULL. A waste of your time and mine. Though i really did like the loading page. If you ask me that was the best part of the flash.


Rated 4 / 5 stars

good, but...

Kinda confusing in places, and sometimes the text was unreadable due to the fact that half of it was out of the textbox. Also, you might want to watch out for spelling mistakes (Oh isn't spelt O after all). in some parts, the text also ran through so quickly that it became imposible to read mor than snaches of a sentence.

All in all, fairly good - it looks exciting! Sprites are a hard thing to animate, so I commend you on your effort.