Good
its good, but the colors are boring
i know this has been done thousands of times, but give this game here a chance.
it was a lot o
it took me a lot of hard work to finally finish this game.
when i was studing analitic symetry i came up with the engine of this game.
tips:
easy might be a little to slow for you,
but hard might just be a little too fast,
so choose the difficulty carefully.
Good
its good, but the colors are boring
Lack of control
I recognize that there was some effort put into this, and well, the bounce works. The ball does indeed always leave the paddle at the same trajectory that it started. This is a problem. As has been said, one needs control over the ball to make it do what they want it to, and not just loop. You could program in an extra % of angle deflection based on paddle velocity (my personal favorite) or impact location, or inverse of either would probably be interesting too. Otherwise, fairly well done game. Only found one bug, and I haven't seen a flash block breaker game without it yet, where the ball will follow a line and smash a bunch of bricks, but also didn't play for very long. Eh.
I would've played this game longer-
But when I noticed that you don't have any control as to where the ball goes, I didn't even bother playing anymore past the first level. At least in some Brick Buster games you can have some kind of control as to where you want the ball to go so you don't have to constantly keep hitting the same empty space for 10 minutes.
This game lacks that, and therefor makes it become lame very quickly.
Also, music was kind of bad :/
interesting
I like the graphics how the ball has a trail. There where some gameplay issues, the paddle extends father then it shows and it is easy to get stuck in an infinite loop, otherwise pretty good game, although done to death :D