The hotspots are way too precise and there's no real way to know how any of this works. The clock is totally useless even though you can zoom in on it, and how are you supposed to know that they key is in that spot? You have to guess by dragging the plane to it without any indications that that's the place to look. There's no clues or actual puzzles, it's just finding the items. Putting items in unfair places that have to be put together in specific ways doesn't make an escape game good, puzzles do. The items should be gained from puzzles, the "puzzle" shouldn't be finding the items in all those nooks and crannies then putting them together and guessing where the key is