Nice job man.
Genre mashups are either a welcome breath of fresh air or completely broken, most times. This one is most assuredly the former. I also really appreciate the difficulty - It wasn't enough to hamper my enjoyment, but it kept me jumping and interested.
This is a completely amazing project for a 'First small project made in a short amount of time'. I can't wait to see what this studio rolls out in the future!
Thanks for the nice words.
To clarify the phrase you quote (First small project made in a short amount of time), I must say this version of Transcripted took approximately 20 days of work for one person. It is actually quite old now because we did it last summer.
Since then, we did contract jobs in advertising to pay the rent and another game prototype. We don't brag too much about it : it was starting from a good idea I think but we kinda messed things and it didn't ended as we hoped. Major game design flaws, not that fun. We just recently got the idea to fix it so hopefuly, when we finish what we're doing now, we will make a fun game from it.
Having all levels open from the start was a bit strange at the beginning, but you have to start at the earlier levels anyway to have a chance later on. A sequel with more weapons and maybe more structure (like walls or obstacles) and a story would be great.
My favorite part is the visual artwork. What program did you use for it?
Nice visuals and fun with shooting and a bejeweled game style with matching colors together.
If this was what Zuma was ... It'd be downloaded on my PC.