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rated 4.10 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

Jan 18, 2010 | 10:33 AM EST

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Author Comments

Transcripted is the first small project of Alkemi. Something we did mostly to prove to ourselves and others that we could wrap up a relatively small game prototype in a short period of time. While working on some bigger things, we will surely produce other similar concepts and improve them over time.

Your main goal is to disrupt a chain of some kind of strange DNA by creating groups of 3 or more elements of the same color . Sounds boringly familiar ? Well, there's just a catch : you'll have to do this while playing a shooter at the same time. Destroy biological hostiles, retrieve color cubes and aim carefuly.

As a small disclaimer, I'll just say that Transcripted may seem to some (maybe a lot) a bit hard. It's a weird mashup between a casual concept and a more hardcore one. A damn lot of action for a puzzle-game, a lack of weapon upgrades and boss fights for a classic shooter (though it may have some one day). The challenge is somewhere between the two, being able to plan your moves ahead of time, jumping from one invulnerability to the other...

You're in control of an advanced nanobiological defense system.
- move around with the keyboard [DIRECTIONAL ARROWS], QSDZ or WASD (whether you chose azerty or qwerty)
- aim with your mouse
- shoot by keeping your left mouse button pressed
- switch between your 2 weapons with either your mouse wheel, [CTRL] or [SPACE]
If you've picked up a cube, the next time you shoot you will launch the cube in the direction your pointing at.

When picking a cube the following will happen :
- you become invulnerable, you cannot collide with hostiles or bullets
- you become invisible to hostiles which will cease all activity
- you are slowed and unable to collect any other cube or bonus
- the next time you shoot you will launch the cube in the direction you're pointing at
- your energy gauge is fully refilled but will be consummed over time until you launch the cube

If you're energy gauge reach zero while you're carrying a cube, it will disappear.

As soon as you launch the cube or it disappears, you lose your invulnerability, you recover your normal speed and hostiles start to move again.

- Do not lose your time destroying hordes of hostiles and focus on the chain if you have cubes at hand.
- Use the invulerability offered by color cubes to move around freely among crowded stage.
- When approaching the limit try to always keep a cube at hand to spawn a Time Bonus (or more) when under 10 seconds !
- Cubes are a precious source of energy to use your electric bolt more often.
- Do not wait for combos to happen, create them from scratch if needed !
- Though it's not obvious at first, the best bonus of the game is by far the speed bonus reducing your movement penalty for carrying a cube. Go and get some with high level combos !

Have Fun !



Rated 4.5 / 5 stars


Wow, something new!!... awesome music, concept, graphics..
The only suggestion i would have would be some UPGRADES..maybe speed boost, weapon damadge, even if they're temporary..


Rated 4.5 / 5 stars

a lot of fun and well executed

the music really suits the game and the controls feel great. it's a very interesting concept of a puzzle and a shooter. incredible well made visuals as well.

my main gripe though is that with all of the visuals.. i lose my crosshairs a lot and don't know what i'm aiming at. maybe if the crosshair was a little more visible.

it's a great game but it is a little difficult. there's just too many things coming at you from all directions it makes it hard to focus on the task. maybe if there were less enemies on screen at once it'd be more fun.

otherwise.. really good job.


Rated 4.5 / 5 stars

Hard, but very well made

It's very well made.


The music is great.

I wish I could give you suggestions for improvement. I found this game hard. Maybe there's something for you in there.


Rated 5 / 5 stars


Woah, very shiny graphics, how did you make them?
Adobe After Effects or something?

Music gives a nice atmosphere, the game runs smoothly and is pretty challenging.

Maybe a bit too much puzzle for my taste, but I'd love to see more shooters in a similar style!

People find this review helpful!
Krobill responds:

The graphics are mostly precalculated 3D (background, monsters, canals, cubes). The rest of the FXs are pure flash vector animations. There are a lot of Flash filters everywhere so bitmap caching and blitting is involved to make it run smoothly.


Rated 5 / 5 stars

Its EXTREMELY hard... I like it...

Nice game, man...