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Transcripted is the first small project of Alkemi. Something we did mostly to prove to ourselves and others that we could wrap up a relatively small game prototype in a short period of time. While working on some bigger things, we will surely produce other similar concepts and improve them over time.

Your main goal is to disrupt a chain of some kind of strange DNA by creating groups of 3 or more elements of the same color . Sounds boringly familiar ? Well, there's just a catch : you'll have to do this while playing a shooter at the same time. Destroy biological hostiles, retrieve color cubes and aim carefuly.

As a small disclaimer, I'll just say that Transcripted may seem to some (maybe a lot) a bit hard. It's a weird mashup between a casual concept and a more hardcore one. A damn lot of action for a puzzle-game, a lack of weapon upgrades and boss fights for a classic shooter (though it may have some one day). The challenge is somewhere between the two, being able to plan your moves ahead of time, jumping from one invulnerability to the other...

You're in control of an advanced nanobiological defense system.
- move around with the keyboard [DIRECTIONAL ARROWS], QSDZ or WASD (whether you chose azerty or qwerty)
- aim with your mouse
- shoot by keeping your left mouse button pressed
- switch between your 2 weapons with either your mouse wheel, [CTRL] or [SPACE]
If you've picked up a cube, the next time you shoot you will launch the cube in the direction your pointing at.

When picking a cube the following will happen :
- you become invulnerable, you cannot collide with hostiles or bullets
- you become invisible to hostiles which will cease all activity
- you are slowed and unable to collect any other cube or bonus
- the next time you shoot you will launch the cube in the direction you're pointing at
- your energy gauge is fully refilled but will be consummed over time until you launch the cube

If you're energy gauge reach zero while you're carrying a cube, it will disappear.

As soon as you launch the cube or it disappears, you lose your invulnerability, you recover your normal speed and hostiles start to move again.

- Do not lose your time destroying hordes of hostiles and focus on the chain if you have cubes at hand.
- Use the invulerability offered by color cubes to move around freely among crowded stage.
- When approaching the limit try to always keep a cube at hand to spawn a Time Bonus (or more) when under 10 seconds !
- Cubes are a precious source of energy to use your electric bolt more often.
- Do not wait for combos to happen, create them from scratch if needed !
- Though it's not obvious at first, the best bonus of the game is by far the speed bonus reducing your movement penalty for carrying a cube. Go and get some with high level combos !

Have Fun !


Awesome mix

I love the game I'm just missing upgrades.

Great Mix

The mix between the game types is quite interesting and fun. The audio is amazing, and is of an quality that I would expect from a professional game.

The visuals are impressive, however I did have issues progressing in the game past level 4 due to the lack of a color blind mode. This seems to be a problem that is endemic to the puzzle genre.

While I have no experience in programming with flash, it would seem simple to add some sort of symbols to the sides of the cubes to remove any confusion of colors one may have.

Krobill responds:

Yeah I'm very aware of this problem. I have color blind friends and they did told me that already.
No, there's no simple way to add symbols on the cubes sides, or at least not without making the assets much larger in size. Something worse than not having a color blind mode overall.

I am very aware that is not a satisfactory answer and I feel a bit shamed about it. I already have a different color set in store which is supposed to be far better for color blind people (maybe not all of them...). Swapping to these colors is really fast and easy, but It doesn't fit with the look I want for the game. So I really have to implement an 'optional' color-blind mode. That's no big deal but we don't have the time to do this right now. Be sure, it will implemented the next time we go back to Transcripted dev !

too cool!

And from the music I'm guessing that the cell you play as is a malaria cell. O.o

Very awesome!

Great concept, nice graphics, relatively easy to pick up, but still challenging. Excellent.

A really good Idea

For ingenuity you get a ten. Its a great concept with the added bonus of being really fun. yaaaaay fun

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Credits & Info

4.10 / 5.00

Jan 18, 2010
10:33 AM EST
Action - Shooter - Multidirectional