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Transcripted is the first small project of Alkemi. Something we did mostly to prove to ourselves and others that we could wrap up a relatively small game prototype in a short period of time. While working on some bigger things, we will surely produce other similar concepts and improve them over time.

Your main goal is to disrupt a chain of some kind of strange DNA by creating groups of 3 or more elements of the same color . Sounds boringly familiar ? Well, there's just a catch : you'll have to do this while playing a shooter at the same time. Destroy biological hostiles, retrieve color cubes and aim carefuly.

As a small disclaimer, I'll just say that Transcripted may seem to some (maybe a lot) a bit hard. It's a weird mashup between a casual concept and a more hardcore one. A damn lot of action for a puzzle-game, a lack of weapon upgrades and boss fights for a classic shooter (though it may have some one day). The challenge is somewhere between the two, being able to plan your moves ahead of time, jumping from one invulnerability to the other...

You're in control of an advanced nanobiological defense system.
- move around with the keyboard [DIRECTIONAL ARROWS], QSDZ or WASD (whether you chose azerty or qwerty)
- aim with your mouse
- shoot by keeping your left mouse button pressed
- switch between your 2 weapons with either your mouse wheel, [CTRL] or [SPACE]
If you've picked up a cube, the next time you shoot you will launch the cube in the direction your pointing at.

When picking a cube the following will happen :
- you become invulnerable, you cannot collide with hostiles or bullets
- you become invisible to hostiles which will cease all activity
- you are slowed and unable to collect any other cube or bonus
- the next time you shoot you will launch the cube in the direction you're pointing at
- your energy gauge is fully refilled but will be consummed over time until you launch the cube

If you're energy gauge reach zero while you're carrying a cube, it will disappear.

As soon as you launch the cube or it disappears, you lose your invulnerability, you recover your normal speed and hostiles start to move again.

- Do not lose your time destroying hordes of hostiles and focus on the chain if you have cubes at hand.
- Use the invulerability offered by color cubes to move around freely among crowded stage.
- When approaching the limit try to always keep a cube at hand to spawn a Time Bonus (or more) when under 10 seconds !
- Cubes are a precious source of energy to use your electric bolt more often.
- Do not wait for combos to happen, create them from scratch if needed !
- Though it's not obvious at first, the best bonus of the game is by far the speed bonus reducing your movement penalty for carrying a cube. Go and get some with high level combos !

Have Fun !


fantastic game

Having all levels open from the start was a bit strange at the beginning, but you have to start at the earlier levels anyway to have a chance later on. A sequel with more weapons and maybe more structure (like walls or obstacles) and a story would be great.
My favorite part is the visual artwork. What program did you use for it?

Holy freakin wow

Nice game, I was pleased that- unlike some other cube games, the graphics were quite nice, nothing overdone. The thing that threw it over the edge and 2 the other side was the music. That is some quality music right there. Please let me know (in review) what song this is and how 2 find it. I would come back and give this game 5's every day if i got that music on my mp3.

Krobill responds:

Credit for the music is all Ian Blumfield / www.ibaudio.com
Ian is an incredible music composer with many skills. His prices for quality royalty free musics are barely believable. I am very aware that Transcripted owes much to the quality of his work !

Lovin' It

its gameplay is lovely, sound effects and music are hella nice too.

love it

Beautiful game, dificult and enjoyable ^^

A very well mix between shooter and puzzle indeed.

The gameplay is very unique and flash. Shooter + Puzzle is a nice mix up, and it performs very well here.
The music and graphic are just wonderful and polished. It builds up the atmosphere perfectly.
The flaws of this game maybe are lacking upgrades, "invulnerable time" when being hit, and the movement penalty for carrying a cube.
The later levels just being surrounded by swarms of cells and bullets, the lack of "invulnerable time" and movement penalty makes this game VERY hard even for just survival, not considering building combos.
Locking Levels can add to this game too. It is strange that you can play the last level right away at the beginning.

People find this review helpful!
Krobill responds:

The game as it is today is more a scoring challenge than anything else. We didn't have the time to build a proper story mode though it's planned somewhere along the way.

Direct access to higher levels can be seen as a way to train only, because if you plan to make a real good score, you have to start from level one.

Just a word concerning the movement penalty. When you've really got the hang of the game, the first levels are an opportunity to easily get the best bonuses : energy max upgrage, life max upgrade, and DNA mode+. The last one decreases progressively the movement penalty for carrying a cube, and if you perform really well during the 5 or 6 first levels, you can reach the last ones with nearly no movement penalty at all. If you get enough, energy max bonuses the electric bolt becomes also vastly superior to the plasma gun which is not the case at the start.

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Credits & Info

4.10 / 5.00

Jan 18, 2010
10:33 AM EST
Action - Shooter - Multidirectional