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rated 4.10 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

Jan 18, 2010 | 10:33 AM EST

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Author Comments

Transcripted is the first small project of Alkemi. Something we did mostly to prove to ourselves and others that we could wrap up a relatively small game prototype in a short period of time. While working on some bigger things, we will surely produce other similar concepts and improve them over time.

Your main goal is to disrupt a chain of some kind of strange DNA by creating groups of 3 or more elements of the same color . Sounds boringly familiar ? Well, there's just a catch : you'll have to do this while playing a shooter at the same time. Destroy biological hostiles, retrieve color cubes and aim carefuly.

As a small disclaimer, I'll just say that Transcripted may seem to some (maybe a lot) a bit hard. It's a weird mashup between a casual concept and a more hardcore one. A damn lot of action for a puzzle-game, a lack of weapon upgrades and boss fights for a classic shooter (though it may have some one day). The challenge is somewhere between the two, being able to plan your moves ahead of time, jumping from one invulnerability to the other...

You're in control of an advanced nanobiological defense system.
- move around with the keyboard [DIRECTIONAL ARROWS], QSDZ or WASD (whether you chose azerty or qwerty)
- aim with your mouse
- shoot by keeping your left mouse button pressed
- switch between your 2 weapons with either your mouse wheel, [CTRL] or [SPACE]
If you've picked up a cube, the next time you shoot you will launch the cube in the direction your pointing at.

When picking a cube the following will happen :
- you become invulnerable, you cannot collide with hostiles or bullets
- you become invisible to hostiles which will cease all activity
- you are slowed and unable to collect any other cube or bonus
- the next time you shoot you will launch the cube in the direction you're pointing at
- your energy gauge is fully refilled but will be consummed over time until you launch the cube

If you're energy gauge reach zero while you're carrying a cube, it will disappear.

As soon as you launch the cube or it disappears, you lose your invulnerability, you recover your normal speed and hostiles start to move again.

- Do not lose your time destroying hordes of hostiles and focus on the chain if you have cubes at hand.
- Use the invulerability offered by color cubes to move around freely among crowded stage.
- When approaching the limit try to always keep a cube at hand to spawn a Time Bonus (or more) when under 10 seconds !
- Cubes are a precious source of energy to use your electric bolt more often.
- Do not wait for combos to happen, create them from scratch if needed !
- Though it's not obvious at first, the best bonus of the game is by far the speed bonus reducing your movement penalty for carrying a cube. Go and get some with high level combos !

Have Fun !



Rated 2.5 / 5 stars

i feel like i played this already...

not really original...

Krobill responds:

you've already played this, like you've already played the different parts of this game in several games and didn't see the point in mixing them ? or... you've already played to some similar mix ? I am sincerly interested to see how different people may have handled a similar concept if you can point me toward it.


Rated 4.5 / 5 stars

Amazing but...

Awesome Game but need upgrades diferent kinds of powers more enimies and more levels :D but great game and great grafics too try improve it in a second version

4/5 9/10
keep the good work! :D


Rated 4 / 5 stars


Great concept, nice mash up between different ideas.
Though I liked the concept and generally enjoyed the game, I found it a bit tedious.
It's slow pace and feel (which comes from movement speed and sound) aren't a must have in this game. I think you've got the idea well down, but you might still need to play around with the concept - movement speed, powerups, sound and styling till you'll have the perfect product.
Anyway cool game, hope to see more!

People find this review helpful!
Krobill responds:

I perfectly understand your point of view and even share some of it. A mix of things made it go that way : relaxed, slow paced (though wait to beat level9 from level1 to get what the game is all about). We wanted it to be not too much frantic action to be playable by a larger population. I guess we didn't even totally succeded because a large majority of people can't even finish level4 or 5 thus missing the real interest of the game.
Given time or a budget, we certainly could make it a far better game and I hope we will... probably on Unity3D rather than Flash (much more horsepower to make what we really want it to be).


Rated 4.5 / 5 stars

very good

nice graphics, nice coding love the music, kinda hard to manage all but it is funny

People find this review helpful!
Krobill responds:

Yeah I fell in love with the music of Ian when I heard it too. He's a great musician and sells his work at an insanely low price. So go check out his work at


Rated 2 / 5 stars

Not much to do

It's like a fancy version of puzzle bobble, and its very boring D:

Krobill responds:

It's closer to zuma than Puzzle bobble actually ^^