Be a Supporter!


rated 4.10 / 5 stars
Share Links:
Action - Shooter - Multidirectional

Click on an icon to vote on this!

Credits & Info

Jan 18, 2010 | 10:33 AM EST

If you liked this, check these out!

Author Comments

Transcripted is the first small project of Alkemi. Something we did mostly to prove to ourselves and others that we could wrap up a relatively small game prototype in a short period of time. While working on some bigger things, we will surely produce other similar concepts and improve them over time.

Your main goal is to disrupt a chain of some kind of strange DNA by creating groups of 3 or more elements of the same color . Sounds boringly familiar ? Well, there's just a catch : you'll have to do this while playing a shooter at the same time. Destroy biological hostiles, retrieve color cubes and aim carefuly.

As a small disclaimer, I'll just say that Transcripted may seem to some (maybe a lot) a bit hard. It's a weird mashup between a casual concept and a more hardcore one. A damn lot of action for a puzzle-game, a lack of weapon upgrades and boss fights for a classic shooter (though it may have some one day). The challenge is somewhere between the two, being able to plan your moves ahead of time, jumping from one invulnerability to the other...

You're in control of an advanced nanobiological defense system.
- move around with the keyboard [DIRECTIONAL ARROWS], QSDZ or WASD (whether you chose azerty or qwerty)
- aim with your mouse
- shoot by keeping your left mouse button pressed
- switch between your 2 weapons with either your mouse wheel, [CTRL] or [SPACE]
If you've picked up a cube, the next time you shoot you will launch the cube in the direction your pointing at.

When picking a cube the following will happen :
- you become invulnerable, you cannot collide with hostiles or bullets
- you become invisible to hostiles which will cease all activity
- you are slowed and unable to collect any other cube or bonus
- the next time you shoot you will launch the cube in the direction you're pointing at
- your energy gauge is fully refilled but will be consummed over time until you launch the cube

If you're energy gauge reach zero while you're carrying a cube, it will disappear.

As soon as you launch the cube or it disappears, you lose your invulnerability, you recover your normal speed and hostiles start to move again.

- Do not lose your time destroying hordes of hostiles and focus on the chain if you have cubes at hand.
- Use the invulerability offered by color cubes to move around freely among crowded stage.
- When approaching the limit try to always keep a cube at hand to spawn a Time Bonus (or more) when under 10 seconds !
- Cubes are a precious source of energy to use your electric bolt more often.
- Do not wait for combos to happen, create them from scratch if needed !
- Though it's not obvious at first, the best bonus of the game is by far the speed bonus reducing your movement penalty for carrying a cube. Go and get some with high level combos !

Have Fun !



Rated 4.5 / 5 stars

ah my eyes

dam this was hard like idk if it was just that my computer is craping out but it was too slow. and after dieing on just the 3rd level i closed my eyes and it burned like hell now that is a sign of a good game. like i didn't want to blink that much idk but yeah it was great


Rated 5 / 5 stars

great game

very nicely done enjoyable and nice choice of musice theres nothing wrong with it but i think adding a few more wepoans or upgards for enrgyand speed might make it more fun


Rated 4.5 / 5 stars


I enjoyed the game, just wish there were more chances to recover health and I'd prefer the controls to be in the 'how to play' section, not buried in the author comments, but the game has good replay value and certainly for something put together quickly this is fantastic!

Krobill responds:

Yeah the control are explained in the first hint but if they're not enabled, you're kind of left on your own. I tried to keep the how to play section as Brief as possible. On a previous version of the game I beta tested with friends, a few would read the whole thing and a lot didn't get even the basics of the game... The complete rules of the games are in fact quite long because there's much subtilities tailored for the scoring aspect of the game.
For an example, to get health bonus that's how you do it :
- get a combo : the first time you reach a new combo level on each stage you get one of the special bonuses of the game (max health, max energy and speed which the best bonus of the game) The combo level determines which of the 3 you can access.
- get others combo : each time you create a combo of a level you've already reach in this stage, you'll get a health bonus to recover lost health.

So basically to heal, you 'just' have to queue level 1 combos which are pretty easy to achieve !


Rated 5 / 5 stars

Very traquil

Its a good game to play when your stressed, its not fast paced which is good in this situation , the music is calming so it alleviates stress, and the graphics are soft smoth and gentle on the eyes, Great work


Rated 4 / 5 stars

A great game with minor set backs...

This concept is completely original. I've never played a game like this before. *Big-thumbs-up* But I feel that the difficulty progressed too quickly. I think a primary problem is that the character moves slower than the enemies can shoot their weapons. The lack of speed does pose the biggest problem, because even though you're invulnerable while carrying the cubes you are still limited to the amount of time to shoot it before it disappears.

You did forewarn us in the "Author's Comments" that there would be a lack of weapon upgrades and boss battles so I can't be too mad about that. But you did include power-ups. These were a big help. I was disappointed that if you died once you were prompted to return to the menu- not a single retry. This takes away from the fun factor and the replay value.

Overall, the game is one of a kind and challenging. The music was very fitting, as well. I look forward to more.

People find this review helpful!
Krobill responds:

Thanks for the comment and your understanding of the game limitations. This version must really be seen as a prototype of something hopefuly larger. We tried to make it stand by itself in a small amount of time. Today it's really nothing much more than a small casual game where scoring is the main purpose.