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http://thelettervsixtim.e s

Hey Newgrounds - this is a two level demo of my new shareware game VVVVVV!


Nothing new or amazing

Is the game fun, sure is. Is it new? No. Is it amazing? Not really. Is it worth 15 dollars? This isn't the IBM 286 era anymore. I'm all for game designers making money, but this isn't worth it.

You took a repeated now to death concept for a game, threw in some awesome music and are expecting top dollar. Oh yeah and it's a flash game. This isn't XBox Live Arcade or WiiWare(which offer up far superior quality games for lower prices) its a flash game that looks like it's 20 years old. The only constant reminder that this isn't 1990 is the musical score is good and the game is on newgrounds.

You have potential, I wish you the best in the future, but you left a nasty taste in many peoples' mouths with this game.

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Not enough

It's a great idea with the gravity thing but it isnt enough in a pixel game : (

Got aggrivated quickly...

fun, but got tired of those spikes... maybe a little too challenging?

Would never buy

Not so say that this isn't a decent game, but I've seen so many games just like it that it's very unimpressive. Combine that with 8-bit graphics (not the bad part) that don't operate on an 8bit system - ie. shifting an 8-pixel block 1 pixel to the side = lame - and difficult passages require the prediction of what's coming, without having been there before. No save feature in the demo, which really hinders people getting hooked and coming back again and again to play your game, instead they play it until they get sick of it.

I'm going to be completely honest here and say I wouldn't buy this, even for $0.99.

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Good idea, bad execution..

I'll point out a few things first. One, your character is slippery, and even just so much as tapping the key he moves way to far. Two, this game has a lot of potential, the very idea of it is great, I like the idea of it, but you executed it way wrong, especially for a Demo release. Three, you can't design levels symmetrically, like the "trench warfare" map. I'm assuming that was supposed to be all evenly spaced, between the spiked pillars and whatnot, however the last spike is about one "block" away from being centered, and it's way to tedius just for something insignificant in the game (especially a demo). Four, your after you finally get by that, (if you do rather), you have to go down farther, and go through some spikes, then the game prompts you to "check your map for your location and to quicksave." But then there's a huge red thing that flies at you out of nowhere and unannounced. Not to hard to get by. Five, Once you get by that, you have to fall down through a seemingly impossible pit full of surprises on the way down, that you have a little under half a second to respond to before you get shot back up at your checkpoint. However, this is where that Quicksave function would come into play. "So I'll try to quicksave at the bottom" alright, only if the Demo would let you do that, which, it doesn't. Six, slapping random surprises like that around on a screen that shifts from floor to floor, giving you hardly any time to respond to them at all, makes for a very frustrating game. The majority of this game, when going into a new area is Luck that you don't get nailed by some spike wall or giant red space-crab flying at you from the other side, and a smidgen is skill. So, I give it zero stars, because even though the game's idea was in the right mind, doesn't mean it was in the right hands. Good job either way though, maybe you can take those points into some consideration for the full release, if it isn't out yet, that is.

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Credits & Info

4.36 / 5.00

Jan 13, 2010
7:14 PM EST
Action - Platformer - Other