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Bongo Boom Battlegrounds

rated 3.90 / 5 stars
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Credits & Info

Jan 9, 2010 | 10:47 PM EST

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Author Comments

Bongo Boom Battlegrounds is a strategy game inspired by Patapon for the Sony PSP. Customise your army, choose a mission, then lead them into battle using a drum-based control scheme to give commands. Along the way you will encounter an 18 chapter storyline, a variety of enemy soldiers and several large bosses to defeat!

One of the reasons I created this was because it was really HARD looking for a Patapon-type game for the PC, so I made my own: the general style and control scheme may be borrowed from Patapon, but the story, artwork, and other game mechanics are entirely my own. I hope you will enjoy it, and have fun! Feedback is most welcome...

Instructions to play can be found in the game, everything is controlled by the arrow keys and spacebar.

Additional note: Thanks for all the comments, everyone! I hope you all had fun with the game. I've taken note of the more constructive suggestions and criticisms, and am currently working on the sequel... as for those who still feel it's too much of a patapon ripoff, then i sincerely apologize! it was never meant to be a 100% ripoff, i just really liked the idea of using drumbeats to control an army... so i made my own version of it. :)



Rated 0.5 / 5 stars

Horrible game...

I hated the "drum concept" of the game, would have been tons better if you had just dropped out the drum part and let us just play the game like a normal RTS/Strategy game...


Rated 0.5 / 5 stars

Cheap remake of a much better game.

Not to say that this game had no efforts put into it, but really, it could have been better.

List of songs: Perhaps it was stupid of me to skip the tutorial, thinking that a game might give you instructions on the first level, but apparently it was wrong of me to skip the long and dragged on tutorial. So aside from not being able to find the move set list besides being in the tutorial, there really wasn't anywhere else I could find out how to make my units move. So what, you ask, you'll play the game and remember it. Well the problem is what if I moved away and played another game (Say on my 360) and oh the lo I forgot it...oops.

Copy Cats: Never have I seen a game more direct with its copying than this (despite you saying "inspired", I feel that you just took a game and copied it. Oh and added your own soldiers, whoops, sorry.) Clearly this game copies Patapon to the core. Sure it has things like...battle mode to try and cover it up, but at its core, its Patapon.

Copy Cats that suck: In Patapon, the game produced a steady and easy to recover from beat. This game, however, provides a beat that you can hardly keep up with and, God forbid, if you break the combo cause you might have someone talking to you, then you'll have to struggle to get in sync with that millisecond that you have between dumdumdums. The rhythm seems to be too fast. I like challenges, but this is just to annoy the player it seems.

Graphics: Okay I give you that the graphics is smooth, but really, you could have refined it a little more, its still stiff in some aspects...

I think that an original idea would have helped. Inspired and copying are two different things, inspired use rhythm to co-ordinate soldiers, yes. Copying means you take the background, the theme, the style of how a game is presented and make your own version of it.

1/5, efforts are worth the points.



Rated 0.5 / 5 stars



Rated 0.5 / 5 stars


it's dom't come up. some sort buggg


Rated 0.5 / 5 stars

patapon FAIL!

is like patapon <3

but is an EPIC FAIL !