Be a Supporter!

Bongo Boom Battlegrounds

rated 3.90 / 5 stars
Share Links:

Click on an icon to vote on this!

Credits & Info

Jan 9, 2010 | 10:47 PM EST

If you liked this, check these out!

Author Comments

Bongo Boom Battlegrounds is a strategy game inspired by Patapon for the Sony PSP. Customise your army, choose a mission, then lead them into battle using a drum-based control scheme to give commands. Along the way you will encounter an 18 chapter storyline, a variety of enemy soldiers and several large bosses to defeat!

One of the reasons I created this was because it was really HARD looking for a Patapon-type game for the PC, so I made my own: the general style and control scheme may be borrowed from Patapon, but the story, artwork, and other game mechanics are entirely my own. I hope you will enjoy it, and have fun! Feedback is most welcome...

Instructions to play can be found in the game, everything is controlled by the arrow keys and spacebar.

Additional note: Thanks for all the comments, everyone! I hope you all had fun with the game. I've taken note of the more constructive suggestions and criticisms, and am currently working on the sequel... as for those who still feel it's too much of a patapon ripoff, then i sincerely apologize! it was never meant to be a 100% ripoff, i just really liked the idea of using drumbeats to control an army... so i made my own version of it. :)



Rated 3 / 5 stars

I like where this is going...

...but the phasing is just UNBEARABLE!!!


Rated 3 / 5 stars


It's Just A PataPon Parody, Since I Like Patapon I'll Give This A 6, But Improve The Deaths, They Look Like They Turn To Dust. Anyway, Good Job, Keep It Up!


Rated 3 / 5 stars


i want to like it but the beat is sensitive and if you even a little bit off it messes up. it happens alot and it gets frusterating fast when in battle.

a few times it didnt even register me hitting a key

People find this review helpful!


Rated 3 / 5 stars

Bad to say that you fail

I am hard to say this but you fail to entertain us all and also me i dont know what is the problem in you game but it need more tuning if you know what im saying nice game need more thrill


Rated 3 / 5 stars

Endgame suffers from poor unit balance.

The game captured my attention and kept me up all night trying to complete it. I don't think that's going to happen now, because a few small mistakes managed to screw me too badly to finish the endgame.

It's readily apparent to me, in retrospect, that elite units are actually far better than anything the more advanced, non-upgradable units have to offer. The problem is that this only became apparent to me after trading in my elite army just to get a look at these incredibly overspecialized later units. Other reviewers have said you ought to have an option to keep certain units as reserves instead of deleting them outright to make room for new ones, and that's definitely an option that would have saved this for me. As it stands, I think the game is unbeatable now. I took too many losses on the swamp dragon, and with the current state of my army they just aren't equipped to get back the gems they would need in order to rebuild a force strong enough to continue competing. Some way to return to easier missions in a situation like mine would also be appreciated.

Also, most bosses could have been handled better. In Patapon, their routines seemed fixed to the same rhythm the player was keeping so that you'd have a fair window of opportunity to react to their attacks with appropriate commands. Very often, your bosses go into aggressive mode when I'm in the middle of a command and can't drop it without breaking my chain and delaying myself several beats anyway. Just as often, they come out of aggressive mode before I've had any time to possibly finish a retreat or defend order.

Your art and concept are good but they just don't carry the gameplay. There are a lot of major flaws here beneath a polished presentation.

People find this review helpful!