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rated 3.93 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Jan 9, 2010 | 3:00 AM EST

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Author Comments

"How will you counter bullet hell without any gun?"

Hiya all, our unordinary theme today is 'gunless' :). How does that feel to be the one of the "unarmed enemies" you destroyed in the other shooter games?


Control a gunless ship. Evade thousands of enemies' bullets. Use Energy shield that can absorb and repel their projectiles to destroy themselves. Endure endless enemy waves and see how far can you go. Try to progress further with upgrades and achievements!

- Mouse to navigate your ship
- Hold left mouse button to deploy your shield
- Release left mouse button to blast your shield (releases bullets absorbed and reflects nearby bullets as well).
- P to Pause
- M to switch Music on/off
- S to switch SFX on/off
- V to switch voices on/off


WHOA ANOTHER FRONT PAGE!! Thank you very much >_<
If you find the game needs more balancing or find a bug please do tell me... The Upgrade prices is fixed though. It is high because it's only have 9 levels... You'll get to the max in not time if i reduced it.

Also i find people have different way to play. There are people who absorb the bullets as much as he can then release it for full force, there are types that aim carefully and reflect the bullets back to the enemies, and there are also people who stay stationary, allowing them to be a cannon fodder "intentionally" and waiting for counterattack. Glad to see people find their own ways to overcome the condition ^^.


Development site: http:// fandrey . lucidrine . com/ (remove the space)



Rated 5 / 5 stars

Right, well, yummymelon pretty much said it all...

I love this game! The atmosphere was really well put-together; the music and the graphics matched perfectly, and I loved the little voice.

As an "arcade" game, this is great. Its repetitive gameplay actually works in its favour, the rate at which the difficulty increases is steady but challenging, and the variety of enemies is numerically simple but complex enough to provide an engaging experience.

However, this is more than just an arcade game, because of the Upgrade feature. That was a very nice touch! It provides continuity without the demand for plot, like a role-playing game, and allows players to feel as if their points are achieving more than a spot on some kind of e-peen glory board.

Speaking of achievements, my only suggestion there would be to incorporate a -tiny- bit more descriptiveness in the Achievements section. A little humour wouldn't hurt, or maybe a little info on the varieties of enemies to provide meaningless but fun science fiction text. Hell, it's not even a necessary improvement to gameplay, that's how minor the suggestion is.

I have zero complaints about this game. Well done!

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Rated 4.5 / 5 stars

Pretty darn awesome!

Really cool idea! I thought it was really fun ^^


Rated 5 / 5 stars

Great One! Good work

First i thougt: Hmm... looks interesting! And then i got addicted to it. Curse you for making such a good game ;D Your curse will be... a 5/5 and 10/10... MUHAHAHAHAA... wait... O.O'

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Rated 4.5 / 5 stars

Very fun

I managed to get lvl 9 on everything, the game was entertaining. However, by the time I got the hang of the game, I noticed you might as well have called it "dodge the purples!" The other bullets are practically inconsequential, until you've been hit by the drain bullets too many times. By higher levels, you pretty much only lose when you accidentally kill one of the enemies that shoots out purple in every direction while you're dead on top of it. It knocks out your shield completely, and you have to run laps around the map until you're safe again.

Very fun, but the fact that the only true obstacle is the purples is what made this a 9 instead of a 10.


Rated 2.5 / 5 stars


I was expecting DoDonPachi levels of difficulty

lucidrine responds:

if it's as difficult as DoDonPachi's levels, i'm afraid many people won't play it due to difficulty set too high =_=