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Again A W S D to move hope this is better my new stickey submission :)
Needs better collision detection.
Assuming that the stairs are not meant to be a slide/conveyor belt, they should have larger bases (standing on a step is rather tricky).
Obviously, the collision detection needs some improvement. If you're not already using it, I'd recommend finding a copy of Grant Skinner's (gskinner) CheckForCollision script.
Lastly, the character becomes stuck in the walk animation, occasionally (usually when trying to climb the stairs).
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