I like the concept of a dungeon crawler widget. For 32kbs it's a good.
What I liked about the game is the graphics. Even though there's no unique sprites for different enemies (they all look like ghosts), what's there is pretty good. Also stat calculations are pretty simple so it's easy to calculate how much damage you do to an enemy and how much they'll do to you in most cases, and the gameplay isn't overly complicated which is nice.
What I don't like is that it feels like there's only 1 really effective way to build your character and win almost 100% of the time. Leveling also feels slow in this game since you only get 1 stat point per level so it takes a long time to buff your character if you need to, plus the experience curve forces the player to push forward in most cases. One VERY specific thing I noticed, too, was one of the variations of floor sees you able to walk around where your status bar is.
Overall I think it's alright once you get the hang of it. For a 32kb dungeon crawler it's well made, just a bit on the hard side due to working with VERY limited resources and the fact that for most builds it's probably very dangerous to grind in the same spot for an extended period of time.
Not bad in general. However, the success depends on the loot too strongly.
Not a bad game, however my biggest issue with it is that I don't get to choose which Weapon or Armor that I use. At one point I found a +8 AT weapon, but then later found a +3 AT weapon. The +3 replaced my +8 without even asking me if that's what I wanted to do.
Nice idea and work!!
I think you could still lose some "weight" and have the same game though.
On floor 6 I couldn't see the entire map on the game screen, and the map wouldn't scroll either.
Maybe you could let us use items in battle?
It's a challenging game anyways. Congratulations!
Not a bad game but if you put all points in defense and simply attack, you're invincible (literally: the max damage you'll take is 0) for at least up to floor 6.