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Micro Dungeon

rated 3.71 / 5 stars
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Adventure - RPG

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Credits & Info

Dec 30, 2009 | 4:45 AM EST

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Author Comments


Patch 1.1 (You should see it in the main menu if the game's already patched)
- Charge and Guard now triples your AT and DF instead of double
- Fix on Cerberus and Dragon Crash
- Thanks for Ofir to point it out
- Somehow i managed to reduced the size *more* to 32kb by optimizing some codes (May still displayed as 33kb though)
- insta-fix Map Scroll bug


"Micro Dungeon" - A RPG in 33kb - is a small, widget RPG i made. Crawl through the dungeon, and reach the huge treasure at the 10th floor! Win, Quit, or Lose the game and share your "Odyssey Record"!

I got bored and so i made a challenge for myself, "What can i make with 30KB Space?". So i make this one. Because of the (self-challenged) size restriction, i have to push the quality and make simple graphics instead. I aimed for 33KB (pretty numbers), so adding one little "modification" can change the size entirely @_@. I hope you understand the quality.

Because of the small size and dimension, you can embed this game in your site! O_o

It's simple to embed, on my site : http://fandrey.lucidrine.



Rated 4 / 5 stars

Without the hunger clock it seems like the player is merely wandering about the dungeon -- not that that's a bad thing, but personally I find battle against starvation as one of the key elements of roguelikes that pushes the plot the player creates along.


Rated 5 / 5 stars

Simple yet fun

For such a simple game, this was a lot of fin and I find myself coming back to it again and again. Added to my fave list.


Rated 3.5 / 5 stars

Hmm...pretty good

Well, for a 33 KB game, this is quite simply awesome. You haven't wasted your dataspace on useless graphics, but kept it conservative in a way that leaves no place for error. Instead, the focus is on a massive dungeon with several different items and enemies, and a path-choosing level system. I think this is good, since a lot of us (or at least me) don't play non-story RPGs such as this for their art or music.

So I'd say the gameplay overall is good, but the problem is...the game is lacking. It seems that all the monsters are just higher-level versions of each other, i.e. there is no discernible difference between each one. Not to mention the strange fact that some of the low-level treasure items can be found in the high-level dungeons. Lastly, I don't feel anything even after completing the game and finding the treasure. And yeah, we don't all dye our hair blue.

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Rated 3.5 / 5 stars

Cool, but missing something.

Its not very hard at frist, all you have too do is slam "attack" a few times and you win with barely any damage. the screen size could be a bit bigger too, but keep it in a bit-sized range. Also sligth avatar creation would be nice, not all of us want to be blue-haired chicks.


Rated 3.5 / 5 stars


very nice and simple game!
but the step from floor 9 to 10 is to hard... don't want to grind for 20 minutes to get ready for floor 10 :-|

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