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Soul Arms

rated 3.94 / 5 stars
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Adventure - RPG

Credits & Info

Dec 27, 2009 | 3:26 PM EST

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Author Comments

Synopsis: Embark on an epic journey in this fast-paced, side-scrolling action RPG.

Phew... It's been nearly 18 months since I started working on Soul Arms and now it's finally complete! =D I hope you guys enjoy playing the game as much as I enjoy making it!


Move Left: Left Arrow Key
Move Right: Right Arrow Key
Back Dash: Up Arrow Key
Crouch/Pick up Items: Down Arrow Key
Attack: A Key
Jump: S Key
Equip Skill: E Key
Use Skill: D Key
Shadow Steps (Lv.4 Skill): SPACE+Left or Right Arrow Key
Soul Burst: Z Key
Soul Blast: X Key
Items: Number Keys
Pause Menu: P Key

Result Screen:
-Press Space to view result immediately.

During Event:
-Press Space to advance dialogue.
-Press Enter to skip scene.

-You learn a new skill every time you level up, so when you level up remember to check the pause menu for your new skills, they can really come in handy and help you get through some of the more difficult levels.
-Mouse over the items to view their descriptions.
-Beat the game once to unlock survival mode.
-Beat the game once to unlock the summon item (item #4).

Known Bugs
-Throwing knives can't hit aerial targets.

Other notes
-You may report any other bugs directly to me at

Kenxeus found a critical bug that prevented him from beating the assassin boss. The problem seemed to be related to my encryption software that's making certain codes unusable.

*Update - 29/12/09 The game just got updated! The bug's fixed :D
*Update - 31/12/09 Released Soul Arms version 1.2 with several bug fixes.
*Update - 31/12/09 Released Soul Arms version 1.22 - Moved the save button to a more prominent position and corrected some typos in stage 1 and 3. If you notice any more bugs or typos please let me know so I can fix them.
*Update - 2/1/10 Released Soul Arms version 1.25 - added squire mode.

p/s Thanks for playing!



Rated 4 / 5 stars

Pretty good, but missig a little something.

The story line was interesting,and the art was pretty good, but I have to agree it needs a little bit of tinkering. I would appreciate a shop feature and a much more noticeable save button. I also agree that giving expressions to the characters is needed. All-in-all, however, it was a really good game, I did enjoy playing it.

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Rated 2 / 5 stars

i'm sorry to hear you spent that long on this game

because it's really not that good. i can tell you tried, but everything from the combat being clunky ( as in i can't move/attack without stopping dead ) to the fact that the controls actually prevented me from making kills, and it just goes on.

it's not bad, but certaintly not indicative of the 18 months you put into it ( if you really did)

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Rated 4 / 5 stars

very nice

love the story...but here is the potion are needed so you need a cash system and shops. the boss with the giant sword....very bad choice if you used you soul blast to only tell you oopss.....look for the glowing white ball. the evation thing was hard as it dash back and dash foward..but when magic can track you and you still can not evade the explosion.That hurted you health....more so with 5 wizards spaming with fire balls. but so far very nice.Good job.

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Rated 4 / 5 stars

Awesome story

That sword thing took forever to kill.


Rated 3 / 5 stars

Story not worth the trouble

I liked the story, but the gameplay could have been better. It wasn't fun, the nearly hidden save button at the end of every stage made for a lot of replaying, and limited lives across the entire game made it not worth finishing even for the story.

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