Tuper Tario Tros.

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EDIT 03/01/2010 : 1.000.000 views ! Thank you all, you're amazing :)


We were playing some Xbox Live games during lunchtime. Guillaume was really excited about "Lucidity" and the idea of playing a "Tetris platform" game... but he finally felt disapointed by the concept.

So, Guillaume decided to create a little Tetris plateformer for fun.
William came with the idea to mix up Tetris with another well know game: Super Mario Bros.

And here it is: Tuper Tario Tros.! (what an amazing title)

This experiment is the first one in a series that we will try to bring to you, sailors :)
Don't hesitate to give us your feedbacks.



- Arrows to move
- X to jump
- Space to switch between games
- C to speed up the scrolling



06/01/10 - v 1.2
- How to play section added to main menu
- We added some control keys to fit with everybody's brain
- You can now speed up the scrolling, you tetris' lamers !
- You have now 120 seconds to finish the boss battle. This extra time is our new year's gift ;)


I'm surprised

That's a very nice idea and i especially liked the part where you have to build your castle :) ... Wish there was a hint how to jump anyway, but after some smashing on different buttons I solved this problem :D


I love this concept so much.

It has just the right amount of challenge. It took me a couple tries to get through, but it was so good I had to keep trying.

Now the only thing missing is more levels.

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This has made Lucidity Obsolete. Great game :D

Also downloaded Lucidity off steam. My recomendation to anyone who has read this. Do not buy it.


This game is one of the best on here. is accurately displays two of the greatest NES titles of all time. the difficulty is nice too. The puzzles are genius, and the boss was epic. This is worthy of a 10.


Who would have thought that Tetris could be a platformer..? Or that Mario would have his hands full just Goombas, for that matter... Damn Goombas...

Goombas aside, the game itself was really good. It was new, fun, and overall entertaining. One thing I suggest--in case we will be seeing more of this (which I hope is so)--is changing how the map moves. I found myself spending much of my time dancing around waiting for the map to catch up. Not sure if that would be the case for others or not, but I'm just putting it out there. I'm not saying make it faster overall, but maybe when Mario reaches the far right edge the map should speed up a little? Or maybe even a button for the user to speed up the map at will?

Other than that, good game. Keep'em comin'

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Credits & Info

4.27 / 5.00

Dec 24, 2009
1:39 AM EST
Action - Platformer - Puzzle