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Tuper Tario Tros.

rated 4.27 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Dec 24, 2009 | 1:39 AM EST

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Author Comments

EDIT 03/01/2010 : 1.000.000 views ! Thank you all, you're amazing :)


We were playing some Xbox Live games during lunchtime. Guillaume was really excited about "Lucidity" and the idea of playing a "Tetris platform" game... but he finally felt disapointed by the concept.

So, Guillaume decided to create a little Tetris plateformer for fun.
William came with the idea to mix up Tetris with another well know game: Super Mario Bros.

And here it is: Tuper Tario Tros.! (what an amazing title)

This experiment is the first one in a series that we will try to bring to you, sailors :)
Don't hesitate to give us your feedbacks.



- Arrows to move
- X to jump
- Space to switch between games
- C to speed up the scrolling



06/01/10 - v 1.2
- How to play section added to main menu
- We added some control keys to fit with everybody's brain
- You can now speed up the scrolling, you tetris' lamers !
- You have now 120 seconds to finish the boss battle. This extra time is our new year's gift ;)



Rated 5 / 5 stars

This is one of the coolest ode-to-a-throwback games I've ever seen. So clever! I used a controller so it felt very true to form. I would have sat here for hours if there were more levels. I bet this would work with Asteroids, too. Cloud guys popping out spikey balls while you shoot at em with fireballs. Just a thought ;)

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Rated 5 / 5 stars

To the people who made this game: I applaud you! This has got to be one of the most unique and clever platformers on NG! What an amazing premise. I have never felt more exited to play tetris! The game runs smooth, the game mode switching mechanic is fluid so when you fuck up you only have yourself to blame which is great because it makes the player want to continue playing the game. I feel like this is what flash games should be more like. Not that all the other flash games are bad just sorta half assed. Thank you for making this game! 5/5!

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Rated 4.5 / 5 stars

the auto scrolling ruins it alot :(
but besides that the immersion is so well done it's almost "out of this world"


Rated 3 / 5 stars

As an original SMB1 fan, I've got some scathing remarks to dish out... with your name on it!

Great job using the SMB1 sprites; I liked the old-school feel. The main thing which gashed it for me is that the resolution is just too high. I guess it had to be done for the Tetris blocks to be dropped, but the res could still have been reduced by at least a third. More of this to come under Mechanics.

Overworld theme, castle theme and standard Tetris theme. Alright, good choice. I wasn't sure about the castle theme being used for the bit where you had to build your castle from scratch -- I kinda felt it overdramatised the whole thing.

This, I'm afraid, is where I have the most complaints.

The autoscrolling makes it very reminiscent of a SMB Lost Levels stage, but I don't know if it helped with exploration at all. You may as well have put in a time limit -- it would have served the same purpose.

That you didn't have a time limit, and that you put in so many blocks and areas to explore, means that I as the player ought to have been given the *freedom* to explore this! Autoscrolling really took it away from me.

Also, only World 1-1 was playable here.... but it was too darn long. I spent most of my time standing still and moving Tetris blocks. SMB and SMB Lost Levels, by contrast, are slightly more fast-paced. I feel like I've been severely handicapped, playing a slow and drawn-out level.

Now, moving on to coins, power-ups and power blocks.

1) You would normally expect, in an SMB level, to have coins strewn all about the place, not necessarily in coin blocks. There were absolutely none in this game.

2) The only possible power-up was the Super Mushroom. No Fire Flower? No Invincibility Star?

3) A lot of the ? Blocks were found in Tetris pieces, and were impossible to access. It doesn't feel like World 1-1 when you can only get 7 coins in the entire stage.

tl;dr: I liked the whole crossover idea, but it could have used a lot more thought. Resolution was too high, mechanics were not thought out, and it felt slow and drawn-out.



Rated 4.5 / 5 stars

the madness of it all. does it ever end!

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