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Citode 2 [Testing]

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Just looking for some reviews on my new tower defence, Thanks!


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literally impossible

you cant pass 16 i consider myself pretty good at TD games and i tried massing upgrading and a combination both and there is no way to finish lvl 16... when "replaying" after dying the cancel tower button is not removed and im pretty sure its surposed to be.

wave 16

is the killer. haven't been able to build a decent defense against it.

Not bad

I like variety of sounds. I would have played it for longer if it had a different sound for each tower's shot. Also, I think the user interface is too small, not confortable. And when choosing a tower to build: when I got to the super tower and I wanted to go back to the cannon tower I had to go all the way, a little unconfortable too. I hope you find this useful.


I love td's and don't necessarily dislike the lack of a structured path. What I do dislike however is the complete ignorance of difficulty scaling. Every level increases the amount of hp per enemy at a relatively constant pace. So why do i have 3 bosses with 700 hp one level, and 10 fast enemies with 1000 hp the next? Please pay more attention to the design and setup of your enemies. FYI I got to level 15 with no trouble at all, then on 16 I could only stop maybe one or two enemies.

Very good try

Good concept for a tower defence game. However, there should be a defined path for the enemies so that you can place your towers accordingly. That's my main thing. Yes, it sets it apart from other tower defence games, but to me, its in a negative way.

dannybirch responds:

Thanks for your opinion anyway :)

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Waiting for 1 more votes

Dec 23, 2009
4:36 PM EST