For one, the controls stunk. It was hard to time things right, and I found myself struggling to fight correctly.
For two, the screen is too big! For a while, I thought the bottom bar was my health and I couldn't understand why it was draining. If you make the screen smaller, everything can fit on the screen, mk? Speaking of health, it drains way too fast. Especially on level 2, where the controls and health drain really hurt you. It's pretty tough to hit the things when they're in midair, and even if you stop to hit them, you often just get another dropped right on your head!
It was sort of fun, and many of these flaws are more flaws of Kung Fu, but you could've put more effort into fixing these flaws and making this game better.
Kinda wired but i guess its allright
I don't know if this is the author's first game, but the programming is terrible. The frequency between enemies being released needs to elapse more than it did, it's pretty pathetic how unchallenging the game is, and it's very glitchy. I would have recommended testing it a bit more before releasing the game.
Not bad, but not good either
With some more work this could be really good, The enemies dies if they touch you while you press right and left.
hope too see improvement.
There is no glitches, but it's just a mindless button masher, no weapons, and no challenge, but it's fun.