Good but sometimes I don't have time to read what I'm supposed to or not supposed to do and I'm already dead. After that, the only way to win is to play over and over and memorise each level. And that's just boring.
This game was cool. The graphics, design, and sound were good, as usual with these elephant games. The controls were also responsive and satisfying, as usual. The game has a few modes but lacks real depth. Still, it's a good game and worth 6.5/10, but I give you 7/10 because it's Xmas Day. My biggest problem was that some of the levels get impossible too quickly. "Deliver" and "Survive" are physically impossible past a certain point. It just becomes a 50/50 chance of losing another life. OK, fine, at some point that has to happen, but it happens when the other levels are still doable, so it takes control away from the player when they feel they still have a chance, which is disheartening. You're slapping together a few combos, bopping along, and then the game just takes away a life for no good reason with one of those two levels. Also, at some point "Block" is impossible because the elephant jumps straight through the falling cog, so you can't block it even if you want to. Also, "Catch a Ride" become impossible because the "Disobey" notice does not appear soon enough for you to react. In short, the levels don't progress evenly, and lag at high speeds causes some levels to suck. These things detract from an otherwise cool game.
hmm i feel like this idea of ''fast minigames'' is being ovrused a lil bit. i think the best ones are ''four second frenzy'' and ''four second madness''
also, heres my stats
24 levels streak
I did pretty well I think.
An okay game.
I don't like it as much as others in the elephant series. There isn't enough games to keep you entertained for long.