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Kingdoms: Nobility

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This is our first attempt at making a 'long play' game in Flash. It's spent the last few months in development and now ready for it's launch! Play across the five part campaign or play in sandbox mode.

This is the first of what should be a 3 part series - depending on the success of this game. The second installment being a multiplayer version of this game with the final part being an MMO version. These versions depend on the success of this game so if there's any feedback for us then please feel free to post here or message us!


Not bad.

If I wasn't familiar with all the games already out there that are identical to this one, I'd be very, very impressed. It's a well-polished, easy-to-use game. Not quite so easy to learn, maybe, but certainly easy enough to use once you get everything figured out. Also, it doesn't take oodles of waiting time to accomplish much. A lot of builders make you wait several minutes (often more) to do anything. I get a feel similar to Caesar from this.

A few serious caveats, though... First, the lack of view rotation (a small thing, really). Second, scrolling the screen with the keyboard deselects a building type (annoys me greatly). Third, clicking the upper right corner of the screen results in a "cannot build" message. Forth, dragging on the minnimap does nothing (you have to click to move the view- a minor annoyance.)

Could do with more content (more buildings, really). Perhaps a metalworker/jeweler to make you gold from your gold? A constabulary/guardhouse to compliment the dungeon? And perhaps a inn to make money on traveller from other kingdoms, etc? On thesubject, why not make an advanced variant of every building available for the paying types and make those already available perhaps a smidge cheaper, maybe?

All-in-all, not a bad game.

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BlueOmega responds:

Excellent ideas - A gold smelter can be used to create gold coins from your mined gold which can then be used as any other normal gold coins in the game.

Great suggestions though - The plan for this game was to see whether we could create a game like caesar 3 / anno in flash - and to see what the reaction would be to such a game amongst flash gamers. If it's successful enough we'll make a second version with many more features and more unique ideas!

Decent builder game

It was a decent builder game except for sometimes it was annoying I couldn't figure out the thing with the pop cap.

-2 For including Premium Mochi Items


Not bad.

Well built

Inspired by caesar III ha ;-)

Really like it

For a flash program, this is a fantastic city-builder game. I like the fact that you can research new techs with the library. One thing I don't get is why my middle-class houses haven't used any of the tools I started making with the blacksmith.

And I haven't figured out how to increase my low-class health rate. I put up a bunch of street cleaners, but it's not getting better.

One thing I would have liked to see is a rotate map button, but maybe in the sequel.

And I need to vent for a minute. I see this pretty often on pages that host "pay to play" games and it pisses me off...
First off, this one is a partial pay to play. There's only like 3 buildings that are locked. Otherwise, it's totally free.
Second, how are you going to complain about someone asking for money for a project they've spent months on, developing, testing, etc? Yeah, its just a flash game. But if the quality of the game is there, I see no reason why anyone should complain about forking over a little cash to compensate for the time and effort invested by the developer(s) to allow you to have fun wasting time, ESPECIALLY if the game is fully functional WITHOUT having to pay at all. /rant off

So, yeah. Great game. And I would love to see how the rest of the series turns out. Well done!

BlueOmega responds:

Thanks very much for your review - I'll admit this version is somewhat underdeveloped and should make some things more obvious to the user - It's quite a complex game not made simpler by forcing the user to 'guess' some parts of the game...

Also thanks for sticking up for us with the MicroTransactions side of things - The plan was never to force the user to buy anything to experience the full game but instead if the user was not able to complete a level, wanted to make it easier than the easiest settings then the user would have the option to.

Anyways, thanks again for the really valuable feedback

It's pretty good

I was a big fan of the SimCity games, but I was just never able to get into other games of this genre. I guess it helps that I looked up what the stuff was supposed to be built by, and it did motivate you more to do things. It was always pretty well designed, as it did the standard CGI from KingDotCom. I also liked your intro and thought that was a part of the game at first. The music was also nice and it fit the mood well. While not the most addictive of games, this was good enough to recommend to someone who likes these sort of things.

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Credits & Info

3.88 / 5.00

Dec 17, 2009
7:29 AM EST
Strategy - Real-time (RTS)