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The Kopczenski Building

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For years the Kopczenski Building was a den of iniquity and sarcasm. The neighbors lived in fear of the building's occupants, never knowing whether or not to believe the stories told by the building's residents. Fortunately, the building has been closed due the heroic efforts of local and federal law enforcement. Now you have the lovely task of taking stock of the rooms in the Kopczenski Building. Due the dangerous nature of the job you are going to explore the building with the help of three specialized servants.

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No crash on my end but I must be missing something

Okay, so the goal of this game is to take stock from the various rooms using the colored servant guys. A cool idea but where's the challenge in it? Sure getting a better score is a challenge (got 128% by the way, don't know whether that's good or bad) but there really is no way to lose at the game. You have an unlimited amount of moves, there is no time limit, and no way for your servants to die. Speaking of the servants, it would have been nice to have time pass by itself instead of having to press a button for them to claim the labs.

On the technical side of things, it definitely would have been nice to have some sound or music in the game, seeing as how moving the guys got a bit boring after a while and having some music would have helped. Personally, I thought the scoring system was a bit overcomplicated, a simple "you completed game in X amount of seconds" would have done it instead of the whole percentage thing.

This game had an interesting concept but maybe I completely looked over something because it simply was not challenging at all and over time playing it felt more of a chore instead of a game. Best of luck on whatever flash projects you have in the future. Jesus Christ, this review is long!

GigaClon responds:

the percent is the amount of time you took compared to if you explored the rooms one by one by yourself( no bonuses)

Im no good with music or sound so I left them out. This was mainly because I play most flash games with the sound turned off.

The game plays is supposed to be score based rather than completion based.

The lower the score the better right...

You can just raise your score by walking around. I would think the real challenge would be to clear the whole building in as little moves as possible...mine didn't crash...

GigaClon responds:

The idea is to get a low score. I implemented high scores on Kongregate.

Credits & Info

Waiting for 1 more votes

Dec 11, 2009
1:23 PM EST