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Dragon Tamer Game

rated 2.11 / 5 stars
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Strategy - Other

Credits & Info

Dec 10, 2009 | 4:23 PM EST

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Author Comments

OBJECTIVE: You are a knight and your family has been taken prisoner by a dragon. You are to get the food on each corner of the map and bring it to the dragon, which will make the dragon happy. He will then give you your family back.

COMMENTARY: Just so you know, this game was an assignment for homework, I wasn't going to be particular with detailed code.

This game was a bit harder to code, because I'm a beginner with AS and the wall boundaries were tough to code, but the results are good. Enjoy!



Rated 4 / 5 stars

nice :)


Rated 0.5 / 5 stars

to easy

what was that it took like no time to beat


Rated 0.5 / 5 stars

Very "eh" in all areas

There are, unfortunately, no real redeeming features of this piece. The major problems that I noticed are as follows:
1) it makes absolutely no sense, and isn't funny for doing so.
2) very simple, with simple controls, and a lack of challenge.
3) wall recognition is off.
4) the flames (presumably set to random response on hitting a fork) are able to sit on top of a piece of food continuously as a pair because of the AI settings. Can take forever.
5) some kind of ending, or even beginning, beyond "there are moving flames, get the food, get the castle" would help you a lot.

That's about all I have. The skill in programming is evident; just come up with something with more taste and ability, hey?


Rated 0 / 5 stars

what the hell

how do a burger, a milkshake, a chicken leg, and some grapes stop a dragon? none of this makes any sense

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Rated 0 / 5 stars

Too repetitive.

It feels like I'm playing the same level over and over again.

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ZirConix responds:

There IS only one level...