nice :)
OBJECTIVE: You are a knight and your family has been taken prisoner by a dragon. You are to get the food on each corner of the map and bring it to the dragon, which will make the dragon happy. He will then give you your family back.
COMMENTARY: Just so you know, this game was an assignment for homework, I wasn't going to be particular with detailed code.
This game was a bit harder to code, because I'm a beginner with AS and the wall boundaries were tough to code, but the results are good. Enjoy!
nice :)
to easy
what was that it took like no time to beat
Very "eh" in all areas
There are, unfortunately, no real redeeming features of this piece. The major problems that I noticed are as follows:
1) it makes absolutely no sense, and isn't funny for doing so.
2) very simple, with simple controls, and a lack of challenge.
3) wall recognition is off.
4) the flames (presumably set to random response on hitting a fork) are able to sit on top of a piece of food continuously as a pair because of the AI settings. Can take forever.
5) some kind of ending, or even beginning, beyond "there are moving flames, get the food, get the castle" would help you a lot.
That's about all I have. The skill in programming is evident; just come up with something with more taste and ability, hey?
what the hell
how do a burger, a milkshake, a chicken leg, and some grapes stop a dragon? none of this makes any sense
Too repetitive.
It feels like I'm playing the same level over and over again.
There IS only one level...