You made a really nice game here. Although the controls are a little tough at first, everything else is fine. I would just like to notify you that you are able to walk directly through the spikes w/o dying. I'm not sure if you meant to do that, but it seems like a glitch to me. Besides that, great graphics, music, and level design. Keep up the good work!
The controls weren't the best choice, but they work in my opinion. I like how they add difficulty to the game.
Wrong approach I'd say
The difficulty is only caused by the pointless and horrifyingly annoying control scheme. It really kills almost all the fun. Making a game hard simply by defining the controls as awkward as possible is a bad idea, in my opinion. It also looks silly how the hero moves and always jumps even if you dont want him to. The graphics are really cool though.
I can't disagree more. I, and many of the people I have talked with, find this game very enjoyable EXACTLY because of the controls, which is something new and adds some spice. And the control scheme is not awkward, you just have to get used to it - I don't know if you remember, but can you recall the first time you have ever played a 2D platformer? Was it easy for you to get the full grasp over the controls immediately? I could swear you, just like anyone else, did not. It is just natural that we are not good at something that is new, but if you immediately label something as bad you won't ever be able to enjoy it even the tiniest bit. And you are missing here quite a lot of fun :).
Nice, but it`s hard. The music fits though. (That music can fit too anything.)
Thanks! It was meant to be hard. I am not a fan of easy games personally.
Unique controls? Yes.
Good controls? No.
Not much else to say. Other than your control scheme, it's a very basic platformer. The graphics were decent. I like the main character.
What are good controls? Those which make the game easier? Or those which increase the challenge? Or perhaps both? Or none? I don't know what you mean when you say the controls are bad. For me bad controls are such which make things more difficult without a real point. It's like using QAOP instead of Arrows or WSAD, or QEP; But here I get the feeling that the controls are just too difficult for you to master in a short period of time thus making them Bad. Noone is good at anything from the start, you also had to learn how to play platformers with arrows.