It presents you with a challenge (the control scheme), then forces you to master it while playing through a series of increasingly-difficult levels. To me, that sounds like what a game should be, so I don't see what everyone's complaining about. The control system is new and tough to learn, but that's the point. Personally, I really liked it (enough that I played through on Easy and Hard). There was one bug though: if you beat level 19 and return to the menu, it gives you the "You won the game!" pop-up. Overall though, great game.
Will people stop dissing this guy? Hes come up with something preety fresh that is strangley retro! I like this, and would love to see it ported to i-phone (with a little polishing that is!)
It's a clever little timewaster, and to the guy 3 below me, walking through spikes is not a bug. Its what defines some of the puzzles.
Nice concept, but nothing was really fun.
And my trackpad kept getting stuck.
It's not your idea, it's you. You've designed the levels so the main problem is overcoming your control scheme. In a game, you should aim to challenge the person's skills, not continually poke fun at how crap your controls are, and how easy it is to accidentally jump.
if you jump on spikes your dead if you walk trough them you don't die
gix it plz
but a funny game