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One o'clock 5 Points

Collect all clocks in level 1

Eleven o'clock 10 Points

Collect all clocks in level 11

Nineteen o'clock 10 Points

Collect all clocks in level 19

Eight o'clock 25 Points

Collect all clocks in level 8

Seventeen o'clock 25 Points

Collect all clocks in level 17

Ten o'clock 25 Points

Collect all clocks in level 10

Twelve o'clock 25 Points

Collect all clocks in level 12

Fourteen o'clock 50 Points

Collect all clocks in level 14

Three o'clock 50 Points

Collect all clocks in level 3

Two o'clock 50 Points

Collect all clocks in level 2

Author Comments

The new version features Medals and some optimizations for running in 30FPS. The Gameplay should be more fluid now.
It may take a day or two for the new version to be admin accepted!!


Scribbland is an innovative platformer game, where you use only one button to control the player (namely Left Mouse Button). To make the player move you just have to click and hold it, while if you want him to jump release said button. To move in mid-air, quickly release the button and then hold it again.
Your objective is to reach the exit while avoiding hazards and running into walls. You can play the game either in Easy Mode (You don't get killed when you run into wall, there are less enemies but the score is lower) or Hard Mode (Running into wall kills you, there are more enemies but the score is higher). Compete for the best score and get first on the Hiscore Board!


So, I realize some people (or majority) might not like the game thanks to the control scheme. Before you start throwing some wild accusations on me, please realize that the controls were the main quirk of the game and that was my intention from the beginning and it dates back to a couple of years ago to my older project (Happy Runner if anyone is concerned). Most people are just too used to old schemes I guess, whilst I, at least in gaming, am open to all kinds of innovation and I am sure some people will love Scribbland for this (I love the idea of one-button platformer personally).

Well, Thank You very much Newgrounds staff for putting this game on Front Page. I am really honored!



bored its bad but im just going to vote 5


I beat it.. some of the levels were really challenging towards the end, I like this game... even though it's simple... the music and the little sounds the character makes draws me in to continue playing.


It's a shame that so many of you can't figure out that spikes only hurt those who attempt to land on them. The game is in fact innovative because your character has the common sense to WALK AROUND SPIKES! Sadly that does mean that it has more common sense than some who have already reviewed this game.

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I found no flaw in the controls.

Yeah, I don't see the issue either. I found the controls very intuitive. I also love the music and the general aesthetic of the game. It's kinda... retro? But not in the usual ATARI or NES way, more in a 1990's Apple 7 or Windows 95 kids' game way, which is really appealing and original.

My biggest problem would be the lack of levels. Twenty is not alot - forty would have been more like it. The fact that the game kicks you back to the menu after beating each one (if you've beaten the next one) is annoying, particularly when you're playing through a second time on Hard. There should definitely be a button to lower quality (it worked just fine on my PC except for the fade-out effects). There are also a few points on Hard where it seems basically impossible to finish the level due to poor enemy placement. I'm thinking of Level 13 in particular - those two turtles are just placed in the right way to make the timing completely ridiculous for that one jump.


Not sure what everyone else's problem is. It's challenging, this game, and it's fun! The graphics are cute, and so are the sounds. The concept is interesting, and once you get the hang of it, they're a breeze!

My hat's off to games like these!

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Credits & Info

3.45 / 5.00

Dec 7, 2009
2:58 PM EST
Action - Platformer - Other