But that doesn't really make up fr the game-play itself. It was a nice idea, but you really could easily beat the game using weapon number three, and never touching the other two.
Would like to see this improved, or this concept carried to another game and improved there.
i got first im shetyo
I didn't understand what to do to begin with and this appears to have no storyline. I also had a bug come up where he would keep throwing stuff.
Graphics are okay, no story and a few bugs. Nice idea but I'd like to see more done with this.
Bug fixed now, thought I'd already got it, but apparently one slipped through.
Weapon balance needs work.
It's a fun little concept, but the gameplay quickly gets monotonous. The maps aren't varied enough to invite any real thought on our tactics - the optimal firing position is almost always pretty self evident, and there's almost no reason to ever use a weapon other than 3. Very few maps actually make it practical to rely on trick shots with #2, and #1 is far too weak to make its range useful at all. Especially since allowing only one projectile on screen means its rate of fire suffers at longer ranges - I'm not actually sure if it's even possible to take the boss out by the end of the day with such sorry firepower.
Thanks for the input. I've tweaked the weapon properties. Should make it play a bit better now.